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Re: (New) Toufik's Levels Ver 6 (August 30th, 2015)

PostPosted: 30 Aug 2015, 12:52
by Toufik
Thank you LMH
I fixed all those bugs and a new version of the Toufik's Levels is available :)
I need more suggestions ;)

Re: (New) Toufik's Levels Ver 6 (August 30th, 2015)

PostPosted: 31 Aug 2015, 13:12
by Tobbi
In my opinion, to make your levels more interesting, you should add more variation to the tiles. The tiles consist of a lot of straight lines with not a lot of variations. You can take a look at the revamped 0.1 levels for features you can add to your levels, or, preferably, at the "Yeti's Revenge" level set.

As I said, this is only a suggestion. Feel free to put it into action or not.

--Tobbi

EDIT:
Also, there are quite a few areas which consist of the same kind of tiles...you could try to change that as well... at least for the snow tiles there are quite a few variations in tiles.strf, and maybe add an overlay with semi-transparent tiles to those areas.

Re: (New) Toufik's Levels Ver 6 (August 30th, 2015)

PostPosted: 31 Aug 2015, 14:41
by Toufik
Tobbi {l Wrote}:In my opinion, to make your levels more interesting, you should add more variation to the tiles.

Tobby, Thanks for playing this new version of my levels. I will see what i have to do in the next one :)
Because Toufik's levels grow up so fast .

My friends, If you have any other suggestions and recommendations, please feel free to mention them.

Re: Toufik's Levels Ver 6 (September 1st, 2015) (New levels)

PostPosted: 01 Sep 2015, 17:32
by re342
Hi,

in the level 'Snow Jump' is a place what seems to be snow (where Tux can stay on), but is nothing (so Tux falls down).
Image
(red frame on the image).
Is that with intent? Then you could add a warning sign. If not, make the place solid, please :)

Re: Toufik's Levels Ver 6 (September 1st, 2015) (New levels)

PostPosted: 02 Sep 2015, 13:24
by re342
And an other thing :

In the level 'Challenge levels gate', the level finishes with the right password, bit the gate doesn't open (on the world map) -> I can't play the challenge levels. And the text showing the entered code is so much in the bottom, that I can't see it completely.

But the other levels are very fine. I like to play them :)

Re: Toufik's Levels Ver 6 (September 1st, 2015) (New levels)

PostPosted: 02 Sep 2015, 16:30
by Tobbi
Also, this:
[FATAL] supertux/src/supertux/game_session.cpp:148 Couldn't start level: Problem when reading level 'levels/Toufik's levels/Somewhere in the forest.stl': Couldn't open file 'levels/Toufik's levels/Somewhere in the forest.stl': No such file or directory

Re: Toufik's Levels Ver 6 (September 1st, 2015) (New levels)

PostPosted: 02 Sep 2015, 19:31
by Tobbi
Same for the one after that, as well.

Re: Toufik's Levels Ver 6 (September 3nd, 2015) (New levels)

PostPosted: 03 Sep 2015, 11:19
by Toufik
re342 {l Wrote}:In the level 'Snow Jump'...

@re342
Thank you for everything !
I have fixed those bugs and you can play challenge levels now :)

Re: Toufik's Levels Ver 6 (September 3nd, 2015) (New levels)

PostPosted: 03 Sep 2015, 13:20
by Tobbi
Please fix the paths as well!

Re: Toufik's Levels Ver 6 (September 3nd, 2015) (New levels)

PostPosted: 03 Sep 2015, 13:31
by re342
Toufik {l Wrote}:I have fixed those bugs and you can play challenge levels now :)


Thanks :)

Re: Toufik's Levels Ver 6 (September 1st, 2015) (New levels)

PostPosted: 03 Sep 2015, 13:57
by Akien
Tobbi {l Wrote}:Also, this:
[FATAL] supertux/src/supertux/game_session.cpp:148 Couldn't start level: Problem when reading level 'levels/Toufik's levels/Somewhere in the forest.stl': Couldn't open file 'levels/Toufik's levels/Somewhere in the forest.stl': No such file or directory

For the paths I would advise to avoid using quotes (as in "Toufik's"), and maybe also avoid using spaces.

The path could then be e.g.: "levels/ToufiksLevels/SomewhereInTheForest.stl"

Re: Toufik's Levels Ver 6 (September 3nd, 2015) (New levels)

PostPosted: 04 Sep 2015, 09:51
by Tobbi
The issue in this case is that in the directory, everything's written in lowercase, while in the map file, things are capitalized.

Re: Toufik's Levels Ver 6 (September 3nd, 2015) (New levels)

PostPosted: 05 Sep 2015, 15:15
by Toufik
Tobbi {l Wrote}:The issue in this case is that in the directory, everything's written in lowercase, while in the map file, things are capitalized.

Thank you Tobby
That issue has been fixed ! ;)

Re: Toufik's Levels Ver 6 (September 1st, 2015) (New levels)

PostPosted: 05 Sep 2015, 15:22
by Toufik
Akien {l Wrote}:For the paths I would advise to avoid using quotes (as in "Toufik's"), and maybe also avoid using spaces.

The path could then be e.g.: "levels/ToufiksLevels/SomewhereInTheForest.stl"


Hi Akien,
I removed the quotes 'n' other signs ,thanks for playing Toufik's levels :)

Re: Toufik's Levels Ver 6 (September 4th, 2015) (New levels)

PostPosted: 09 Sep 2015, 15:03
by re342
Hi,
I found an other bug in the level 'Welcome to icyland' :
The shifter on the end of the level doesn't work. So you can only finish the level reaching the secret area on the top.
Image

Re: Toufik's Levels Ver 6 (September 4th, 2015) (New levels)

PostPosted: 12 Sep 2015, 13:30
by Tobbi
In longway bridge:
[WARNING] supertux/src/audio/sound_manager.cpp:194 Couldn't play sound Sounds/grow.wav: Couldn't open 'Sounds/grow.wav': No such file or directory, using dummy sound file.

Please write "sounds" in lowercase letters.

Re: Toufik's Levels Ver 6 (September 4th, 2015) (New levels)

PostPosted: 28 Sep 2015, 16:00
by Hume2
Agreed. The lift in the secound level doesn't work. It's because the sprite is not wood.sprite but big.sprite.

Re: Toufik's Levels Ver 6 (The best worldmap)

PostPosted: 08 Feb 2019, 18:53
by WeLuvGoatz
Hey, just rediscovered this addon and wondered: Might it get added to the addon manager at some point?

Re: Toufik's Levels Ver 6 (The best worldmap)

PostPosted: 08 Feb 2019, 21:57
by ProTux
I hope it does get added to the add-ons manager soon.

Re: Toufik's Levels Ver 6 (The best worldmap)

PostPosted: 10 Feb 2019, 16:26
by Serano
WeLuvGoatz {l Wrote}:Hey, just rediscovered this addon and wondered: Might it get added to the addon manager at some point?


I'll look into it.