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Kaloco's World 2

PostPosted: 03 Aug 2020, 20:12
by KalocoHD
After half a year I have managed to make the world for now. There will be an ice world, forest world, Halloween world and "water world". Unfortunately no desert world yet... :(
A few Levels you may know already because i uploaded them here once.

If you are already interested you can watch the "trailer" on my YT-channel:
https://youtu.be/EV5d5hsBvz8
It would bei cool If you Tell me positives and negatives Points of my world and even bugs.

Re: Kaloco's World 2

PostPosted: 09 Sep 2020, 15:35
by Lorenzo der seltsame
Votes coming soon...

Lorenzo......

Re: Kaloco's World 2

PostPosted: 13 Sep 2020, 20:30
by Lorenzo der seltsame
Here is my opinion: the level design is good, I like it,
However the time limit was a bit tight in some cases
Example: ( a giant tree ) overall good world....

Lorenzo...........

Re: Kaloco's World 2

PostPosted: 13 Sep 2020, 20:33
by Lorenzo der seltsame
Here is my opinion: the level design is good, I like it,
However the time limit was a bit tight in some cases
Example: ( a giant tree ) overall good world....

Lorenzo...........

Re: Kaloco's World 2

PostPosted: 15 Sep 2020, 18:21
by KiyanTheBluePenguin
Just Played Most The Levels In This World,
And I Gotta Say,
It's Good.

Definatly Recommended.

Re: Kaloco's World 2

PostPosted: 26 Dec 2020, 20:47
by AllyTheOcelot
I had a look at the trailer and firstly I'd like to say your world contains a lot of level design sins. For example, in the castle level or whatever, you put off-screen stalactites and off-screen kroshes - how on earth is the player supposed to expect those? You also use some tiles which.. just dont fit the theme at all. Sometimes, you use them once, and then never again in the level? Why not? The themes are inconsistent. You also have a few levels where the solid ground also makes up the background.. and.. the walls? What? It's not only physically repulsive but very confusing. The only decent level i thought was the weird bridge one with the wooden blocks and cannons... but even that was quite underdecorated and im not quite sure what it was supposed to be. In my opinion this doesn't seem to be a world map but rather a cluster of random levels strung together in some unorganised fashion.

Theres also some more issues, like Nolok's sprite, in the final level or whatever, doesn't turn around. so he just glides towards tux. Also, theres some heavily undecorated areas, sometimes you have areas that are not obviously nonsolid/unisolid. Overall each level doesnt focus on a given mechanic or bother to teach the player the mechanic and use it intuitively, so overall this is a pretty meh map, and thats just from the trailer.

I've made some levels like these before, it just takes learning to make better stages from those. If you want any more help you can ask, there's also some niche stuff you can do with scripting and tilemaps which should make your levels "flow" a bit better.

Re: Kaloco's World 2

PostPosted: 12 Jan 2021, 22:36
by KiyanTheBluePenguin
Did I Have To Mention That There Used To Be A Desert World In This World?

Re: Kaloco's World 2

PostPosted: 23 Jan 2021, 23:00
by KalocoHD
-AllyTheOcelot

Sorry that you dont see them - if i should do a remaster i will place some signs as a warning.
Btw. It was my plan that they shouldnt be seen and i wont change it. :)

I understand your critic about the tiles thing, but i dont care lol.
Walls at the background? Sorry if you dont like my idea but i do!

Wood blocks and cannons? Bridge level? If you read the Title you should see that it was once a airship but now swims in the water lol. And yes this one may really need a remaster.

Sorry that nolok cant turn around - i dont understand how to program anything and actually never wana learn.
Btw. The map looks so cause i was not able to do build it as i actually wanted. Like mountains could not be set - Maybe its a bug or like often i am just to dumb to check it.
... "cluster of random levels strung together in some unorganised fashion" If you think so, \_0_/

This is much stuff... I hope my levels made atleast fun - If not i wouldnt understand it... :-/


"Help" is never a bad idea - i have not much time to build any Supertux level and never understood programming. If you want i will allow you to do some changes on map.

-KiyanTheBluePenguin
Was the plan but Supertux dont allow me to make an desert level. And even cause the last update it changed my desert maps into shit :-/

Re: Kaloco's World 2

PostPosted: 23 Jan 2021, 23:51
by KiyanTheBluePenguin
KalocoHD {l Wrote}:-KiyanTheBluePenguin
Was the plan but Supertux dont allow me to make an desert level. And even cause the last update it changed my desert maps into shit :-/


I Know.
I Just Said That This World Used To Have A Desert Map.

Re: Kaloco's World 2

PostPosted: 23 Jan 2021, 23:58
by KalocoHD
Rip my desert ideas for now :-/

Re: Kaloco's World 2

PostPosted: 24 Jan 2021, 15:48
by KiyanTheBluePenguin
KalocoHD {l Wrote}:Rip my desert ideas for now :-/


I Believe The Next World Is Going To Be Tropical (Atleast In The Story).
I Know This Is Unrelated, But There's A Bit Of Evidence.
Like, For Example, If You Look In The Files Where The Other Songs Are,
There's ONE Song With A Name Being "Tropical" Or Something The Like.
Just Sayin, Ok?

Re: Kaloco's World 2

PostPosted: 24 Jan 2021, 20:09
by KalocoHD
Make sense to me ;)

Re: Kaloco's World 2

PostPosted: 15 Mar 2021, 16:48
by AllyTheOcelot
"I understand your critic about the tiles thing, but i dont care lol.
Walls at the background? Sorry if you dont like my idea but i do!"

What even is this excuse? its not an "idea", it is a fundamental level designing flaw, it causes confusion for the player and makes your level inconsistent. This isn't a matter of opinion, its fact. Look at the story mode levels. Does it have anything like this? No. Because those are well designed.

If you wanna keep off-screen enemies thats fine. I think adding the sign might be confusing though so make sure at the start of the level you have some on-screen stalactites so the player knows what the sound of them is and what danger it correlates to.

As for the Nolok thing, if you create a scripted object, name it nolok, give him his sprite and everything, you can script him to do certain functions. Lets say you named him nolok, one script you can do to change his direction is nolok.set_dir(true);

This works on a true/false basis, i cant remember which correlates to what but if you change it you can get different directions. I highly recommend learning to script. It makes your levels less boring and it isn't honestly that hard. I learnt within about a year, and I don't program. If you want to learn, I suggest going to the story levels in the editor and looking at the script triggers and deciphering what script does what, and then maybe try applying them in your levels.

Re: Kaloco's World 2

PostPosted: 13 Apr 2021, 17:47
by tlbomb
Wait... uhhh.... how did you insert the voting? :shock:

Re: Kaloco's World 2

PostPosted: 28 Apr 2021, 22:47
by Nickerson Romero
hm

Re: Kaloco's World 2

PostPosted: 28 Jul 2021, 09:54
by KalocoHD
I am happy to announce that i have made the world now better and soon i am going to upload the next version of the world.
It has a lot of changes level and world map design, but also some new levels.
I addition i will do a third and possible last update of my world if there will be something like a tropical world.