by AllyTheOcelot » 26 Dec 2020, 20:47
I had a look at the trailer and firstly I'd like to say your world contains a lot of level design sins. For example, in the castle level or whatever, you put off-screen stalactites and off-screen kroshes - how on earth is the player supposed to expect those? You also use some tiles which.. just dont fit the theme at all. Sometimes, you use them once, and then never again in the level? Why not? The themes are inconsistent. You also have a few levels where the solid ground also makes up the background.. and.. the walls? What? It's not only physically repulsive but very confusing. The only decent level i thought was the weird bridge one with the wooden blocks and cannons... but even that was quite underdecorated and im not quite sure what it was supposed to be. In my opinion this doesn't seem to be a world map but rather a cluster of random levels strung together in some unorganised fashion.
Theres also some more issues, like Nolok's sprite, in the final level or whatever, doesn't turn around. so he just glides towards tux. Also, theres some heavily undecorated areas, sometimes you have areas that are not obviously nonsolid/unisolid. Overall each level doesnt focus on a given mechanic or bother to teach the player the mechanic and use it intuitively, so overall this is a pretty meh map, and thats just from the trailer.
I've made some levels like these before, it just takes learning to make better stages from those. If you want any more help you can ask, there's also some niche stuff you can do with scripting and tilemaps which should make your levels "flow" a bit better.