I just finished your worldmap. Wow, this must have been a lot of work! You did a great job at capturing the spirit of the official levels: You could take a level from this worldmap and put it in the story mode and nobody would notice. The levels look beautiful and you chose the music very well. I liked the story with the ghosttree and that you walk the forest map in a circle. That the ghosstree turned the forest into a rotten place would have been more convincing if the rotten levels were different versions of their vivid counterparts. But then it would be boring to play a level twice. Something in between would be best. I also liked the minigame level (“X seconds to do something”).
Some issues I noticed:
1. The top parts of some levels don’t have a background or a different background than the rest.
2. Castle of ghosts is cropped on my 1600×900 screen because the level is not as wide as my screen.
3. The tilemap covering the secret lever in
Into the Night reappears too quickly. It’s common practice to not hide a secret area again after you discovered it.

- This is the problem
4. Please remove the invisible wall in
Crystal Cave. Walls should be visible.
5. When you are in the Airship level at the bottom of the rope climbing section it’s not clear that you can jump through the wall. Just remove the tiles of the non-solid part.
6. CRITICAL: In
Frozen Castle is a unfinished part:

- castle_unfinished.jpg (16.47 KiB) Viewed 9685 times
7.
Frozen Castle is marked as complete as soon as you enter it.
8. There appears to be a level missing on the forest map:

- level_missing.jpg (20.18 KiB) Viewed 9685 times
9. In
Contracurrent you only get one chance of getting over the river. Most players (including me) play slower when they don’t know the level – too slow to get over the river:
10. Remove this light “thing”. It just causes lag and does not add something gameplay-wise.

- lagging_light.jpg (15.01 KiB) Viewed 9685 times
Continued in next post…