Tux's New Adventure level design contest!
Posted: 02 Feb 2020, 21:45
The following levels need to be made
the big bridge, which is a bridge/icebridge level
a quick detour, which is a normal ice level...
it's a snow day, which is a regular level...
"turns and bumps, oh my!" Is just a snow level with many bumps and slopes.
strange path, is a flooding ice level where jumping underwater pushes you back a bit...
you make me sic, a normal ice level...
thunder hail, an antarctica level... with the thunderstorm mechanic... and the water pushing you back thing...
cavern canyon, a cave level with the outdoor tileset and music...
Also, forest levels, ghost forest levels, and desert levels are needed...
So those are welcome too...
I need you to follow these rules:
Rule 1: must stick to the listed mechanic for the level name...
Rule 2: the best level of that name is chosen...
Rule 3: You MUST have enabled the newassets folder... get it and follow the setup instructions here: https://forum.freegamedev.net/viewtopic ... 69&t=12910
Rule 4: There must be 3 cans of fish in the level (coins with the sprite set to the cans of fish [small] in the powerup image files...) I can add in some if the levels are missing any...
the big bridge, which is a bridge/icebridge level
a quick detour, which is a normal ice level...
it's a snow day, which is a regular level...
"turns and bumps, oh my!" Is just a snow level with many bumps and slopes.
strange path, is a flooding ice level where jumping underwater pushes you back a bit...
you make me sic, a normal ice level...
thunder hail, an antarctica level... with the thunderstorm mechanic... and the water pushing you back thing...
cavern canyon, a cave level with the outdoor tileset and music...
Also, forest levels, ghost forest levels, and desert levels are needed...
So those are welcome too...
I need you to follow these rules:
Rule 1: must stick to the listed mechanic for the level name...
Rule 2: the best level of that name is chosen...
Rule 3: You MUST have enabled the newassets folder... get it and follow the setup instructions here: https://forum.freegamedev.net/viewtopic ... 69&t=12910
Rule 4: There must be 3 cans of fish in the level (coins with the sprite set to the cans of fish [small] in the powerup image files...) I can add in some if the levels are missing any...