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Tux's New Adventure level design contest!

PostPosted: 02 Feb 2020, 21:45
by Busybody43
The following levels need to be made
the big bridge, which is a bridge/icebridge level
a quick detour, which is a normal ice level...
it's a snow day, which is a regular level...
"turns and bumps, oh my!" Is just a snow level with many bumps and slopes.
strange path, is a flooding ice level where jumping underwater pushes you back a bit...
you make me sic, a normal ice level...
thunder hail, an antarctica level... with the thunderstorm mechanic... and the water pushing you back thing...
cavern canyon, a cave level with the outdoor tileset and music...

Also, forest levels, ghost forest levels, and desert levels are needed...
So those are welcome too...
I need you to follow these rules:
Rule 1: must stick to the listed mechanic for the level name...
Rule 2: the best level of that name is chosen...
Rule 3: You MUST have enabled the newassets folder... get it and follow the setup instructions here: https://forum.freegamedev.net/viewtopic ... 69&t=12910
Rule 4: There must be 3 cans of fish in the level (coins with the sprite set to the cans of fish [small] in the powerup image files...) I can add in some if the levels are missing any...

Re: Tux's New Adventure level design contest...

PostPosted: 02 Feb 2020, 21:47
by Busybody43
BONUS: I need somebody to get the .txt files in the link above to get it to work... They have to be in levels that are just scrolling text like in milestone 1...

Re: Tux's New Adventure level design contest!

PostPosted: 08 Feb 2020, 15:45
by sinisa3games
Oddly specific for a contest

Re: Tux's New Adventure level design contest!

PostPosted: 08 Feb 2020, 19:40
by Busybody43
I just need some levels finished...