Page 2 of 2

Re: Treasure Mountain: New Forest Add-on!

PostPosted: 03 Feb 2019, 22:51
by ProTux
Nevermind, It Worked! Also can you start a new worldmap project?

Re: Treasure Mountain: New Forest Add-on!

PostPosted: 03 Feb 2019, 22:55
by WeLuvGoatz
ProTux, good job on figuring it out. :) :) :) You've asked basically the same question many times so I'm glad you figured it out. Also, making worldmaps takes time, so maaaaaaybe soon.

Also be sure to tell me what you think of this addon!!

Re: Treasure Mountain: New Forest Add-on!

PostPosted: 04 Feb 2019, 00:24
by ProTux
Your Worldmap left me speechless, i have to say this... a 10/10 to WeLuvGoatz's Treasure Mountain Worldmap!

Re: Treasure Mountain: New Forest Add-on!

PostPosted: 10 Feb 2019, 19:00
by WeLuvGoatz
Sorry if I sound pushy, but might this addon be added to addon manager at some point as well?

Re: Treasure Mountain: New Forest Add-on!

PostPosted: 10 Feb 2019, 19:29
by Serano
WeLuvGoatz {l Wrote}:Sorry if I sound pushy, but might this addon be added to addon manager at some point as well?


Yeah, I'm on it. ;)

Re: Treasure Mountain: New Forest Add-on!

PostPosted: 10 Feb 2019, 19:49
by WeLuvGoatz
Yay its there

Re: Treasure Mountain: New Forest Add-on!

PostPosted: 10 Feb 2019, 19:50
by Serano
WeLuvGoatz {l Wrote}:Yay its there


You're welcome. :)

Re: Treasure Mountain: New Forest Add-on!

PostPosted: 10 Feb 2019, 19:57
by WeLuvGoatz
It's surprising to see that in just 0.6.0, six (6) new add-ons were added into the game.

Re: Treasure Mountain: New Forest Add-on!

PostPosted: 21 Apr 2019, 20:43
by E200
I was able to play this in V. 0.5.1,
after editing the world and level files.
However the fade-to-light scripts do not work for me.

Re: Treasure Mountain: New Forest Add-on!

PostPosted: 14 May 2019, 10:41
by manuel
fade-to-light() was added in ST0.6, so scripts with this function will stop after reaching it.

Re: Treasure Mountain: New Forest Add-on!

PostPosted: 20 May 2019, 20:25
by E200
manuel {l Wrote}:fade-to-light() was added in ST0.6, so scripts with this function will stop after reaching it.

I played v0.6.0 but it was too laggy so I downgraded to v0.5.1 (I played older versions before I played v0.6.0).
I guessed that fade_to_light() would not work when I saw it, because I had first seen it in v0.6.0 levels.

Re: Treasure Mountain: New Forest Add-on!

PostPosted: 04 Mar 2020, 23:09
by chomwitt
I finished the world together with my kid.

It's ok , i guess for me . But my 8year kid couldnt
pass many difficult spots like running and jumping afar with
the aid of the wind tunnels and especially the tower where
the diffucult level is increased suddenly a lot.
But my kid loved espessialy the level where tux swims,
how the story starts..
and its logicaly to expect sth similar to the end.
I mean the end is dry comparing it to how interesting is
the intro.

So for final level with the tower that i played,
i felt is getting close to the masocore genre.

I managed to do ti, but maybe its me , i want
more fun and more help from a game.

But maybe some irriitating nuances are related to
game mechanics. Like grapping the rope , or getting that lever down.
I mean those mechanics should get more polishing and a feedback in order to
feel better. Instead now i feel many time like ' why it didnt happen now, i though i made the correct moves!)

So
Generally i think WeLuvGoatz deserves credit for the excellent effort
but i think the poor end is unbalanced with the cool intro.
The diffuculty should in the tower level get lower .
And generally we should rethink if to approch a younger kid should we use mechanics to
allow diffulty modifications like i think are used nicely in platform game 'celeste'

Thanks.
chomwitt.