Treasure Mountain: New Forest Add-on!

Re: Treasure Mountain: New Forest Add-on!

Postby ProTux » 03 Feb 2019, 22:51

Nevermind, It Worked! Also can you start a new worldmap project?
i cant wait for supertux v 0.6.0 to have brand new worlds!
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Re: Treasure Mountain: New Forest Add-on!

Postby WeLuvGoatz » 03 Feb 2019, 22:55

ProTux, good job on figuring it out. :) :) :) You've asked basically the same question many times so I'm glad you figured it out. Also, making worldmaps takes time, so maaaaaaybe soon.

Also be sure to tell me what you think of this addon!!
Disclaimer: I don't actually love goats (that much, mind). :P
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Re: Treasure Mountain: New Forest Add-on!

Postby ProTux » 04 Feb 2019, 00:24

Your Worldmap left me speechless, i have to say this... a 10/10 to WeLuvGoatz's Treasure Mountain Worldmap!
i cant wait for supertux v 0.6.0 to have brand new worlds!
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Re: Treasure Mountain: New Forest Add-on!

Postby WeLuvGoatz » 10 Feb 2019, 19:00

Sorry if I sound pushy, but might this addon be added to addon manager at some point as well?
Disclaimer: I don't actually love goats (that much, mind). :P
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Re: Treasure Mountain: New Forest Add-on!

Postby Serano » 10 Feb 2019, 19:29

WeLuvGoatz {l Wrote}:Sorry if I sound pushy, but might this addon be added to addon manager at some point as well?


Yeah, I'm on it. ;)
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Re: Treasure Mountain: New Forest Add-on!

Postby WeLuvGoatz » 10 Feb 2019, 19:49

Yay its there
Disclaimer: I don't actually love goats (that much, mind). :P
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Re: Treasure Mountain: New Forest Add-on!

Postby Serano » 10 Feb 2019, 19:50

WeLuvGoatz {l Wrote}:Yay its there


You're welcome. :)
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Re: Treasure Mountain: New Forest Add-on!

Postby WeLuvGoatz » 10 Feb 2019, 19:57

It's surprising to see that in just 0.6.0, six (6) new add-ons were added into the game.
Disclaimer: I don't actually love goats (that much, mind). :P
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Re: Treasure Mountain: New Forest Add-on!

Postby E200 » 21 Apr 2019, 20:43

I was able to play this in V. 0.5.1,
after editing the world and level files.
However the fade-to-light scripts do not work for me.
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Re: Treasure Mountain: New Forest Add-on!

Postby manuel » 14 May 2019, 10:41

fade-to-light() was added in ST0.6, so scripts with this function will stop after reaching it.
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Re: Treasure Mountain: New Forest Add-on!

Postby E200 » 20 May 2019, 20:25

manuel {l Wrote}:fade-to-light() was added in ST0.6, so scripts with this function will stop after reaching it.

I played v0.6.0 but it was too laggy so I downgraded to v0.5.1 (I played older versions before I played v0.6.0).
I guessed that fade_to_light() would not work when I saw it, because I had first seen it in v0.6.0 levels.
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