Supertux 0.5.0 "Oliver's World" (27 Level)

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby VNS » 10 Mar 2017, 19:32

Overall I thought the levels were very nice. But something quite important you should have realized:
If auto-play is enabled for a level, exiting the level mid-way will complete the level.
I liked the certain themes for each level and how they were used.
I also liked the difficulty of most of the levels. They were perfect.
As tobbi said before, there are tiling issues, which I am trying to fix. (Not going that well)
Keep note that all levels should be possible to beat with all secret areas, coins, and badguys (All levels should be able to become a flashing green and yellow icon)
I noticed you were using secret areas to fade tiles. If you were wondering, here's how you do it:
{l Code}: {l Select All Code}
<tile set name>.fade(opacity,time)

So if I were to quickly fade tiles to invisible from a tileset called "t1" it would look like this:
{l Code}: {l Select All Code}
t1.fade(0,0.5)


The level themes could've matched the storyline a bit better.
I would also say "how to install" instructions which I can say here, simply:
{l Code}: {l Select All Code}
1. Extract the world into a folder and search for %appdata% then go to \Roaming\SuperTux\supertux2\levels and place it there.
2. Extract the backgrounds into C:\Program Files\SuperTux\data\images\background\ (Some of these backgrounds will be in 0.6.0 but in a different directory)
3. Play the map.


Thats basically my feedback to you.
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Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby brmbrmcar » 10 Mar 2017, 22:21

Yeah, for Windows. Great.
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Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby VNS » 10 Mar 2017, 23:56

If you'd like to then you can write linux instructions, I barely have any experience with it at all.
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Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby Jonathan » 11 Mar 2017, 00:47

@Oliver Buo: I really enjoyed this level set; the creativity of the levels was very high, and most of them were easy to play, though not too easy. As far as tips, VNS pretty much covered everything I could think of. I think I remember one section in Midnight Sun where you were forced to jump onto a 1-tile wide platform with a spiky and take a hit because there was nowhere else to go, which seemed kind of mean. As a completionist, I was a little frustrated I couldn't perfect all the levels, but it is your choice I guess. Overall, though, awesome work.

@VNS: If you want help with fixing the tiling, let me know. I would love to help. One of my specialties in Supertux is level design (even though I haven't released many levels publicly yet).
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Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby VNS » 11 Mar 2017, 01:40

We could do the tiling in collaboration. Say, I would do levels 0-13 and you would do 14-27?
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Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby Jonathan » 11 Mar 2017, 01:59

Sounds awesome! If you want me to do 14-27 then, I'll start as soon as I can.
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Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby Oliver_Buo » 11 Mar 2017, 10:32

Many thanks for your feedback!

" I think I remember one section in Midnight Sun where you were forced to jump onto a 1-tile wide platform with a spiky and take a hit because there was nowhere else to go, which seemed kind of mean." Yes that was a bit mean ;) - but i guess i put a bonus (Not hidden)
and not fare away :)

The script codes I have learned from other available levels. good possible that they are not perfect..... :)
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Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby Oliver_Buo » 11 Mar 2017, 17:38

What is your Favorit Level ?
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Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby brmbrmcar » 11 Mar 2017, 18:10

Just search for a supertux2 folder (may be hidden) with a config file in it. In there you can just make an images folder and in there make a background folder and paste the backgrounds into there. Works far better, and for all OSs.
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Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby VNS » 21 Mar 2017, 01:19

Apart from fixing tiling issues, I'm adding more "dynamic" effects to the levels.. Hope that turns out nice.
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Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby Jonathan » 21 Mar 2017, 15:49

Here are levels 14 - 27 with tiling fixes, as promised. I also did the intro level 28/0 because I didn't remember if VNS was doing that one or not.
VNS {l Wrote}:Apart from fixing tiling issues, I'm adding more "dynamic" effects to the levels.. Hope that turns out nice.

I tried not to change anything except fix tiling errors because I didn't want to step on any toes, but if Oliver and VNS want me to, I could take a shot at adding some "dynamic effects", whatever you interpret that to mean. Let me know if you see any errors or anything that I missed.
Attachments
Levels 14-28 Fixed.zip
(201.71 KiB) Downloaded 4 times
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Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby VNS » 21 Mar 2017, 17:23

@Jonathan and @Oliver_Buo : Well.. "Dynamic effects" do take a while.. For example, here is the intro (Doesn't have any effects however) and the first 3 levels. (Sorry for the delay :/)
Preview of level 4: https://www.youtube.com/watch?v=SZQBCEeByO4

Oh yes, I'm also trying to improve the worldmap too. But that's still work in progress.
Attachments
WIP-OliverWorld.zip
Levels 0-3
(31.64 KiB) Downloaded 4 times
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Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby Oliver_Buo » 23 Mar 2017, 19:29

@ VNS and @ Jonathan.

Thank u very much for spending time to upgread + fixing my Levels.
The pre view of Level 4 "doors" looks great. - i like it! :cool:

ps. pleas coment if u found a mistake in my "how to use the Level Editor" Video. - ;)

https://www.youtube.com/watch?v=WBdwwcLD-vw part 1
https://www.youtube.com/watch?v=UoaGDuBax6E&t=35s part 2
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Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby VNS » 23 Mar 2017, 19:45

I think you covered just about everything. What I didn't see was Ambient Lighting and Initialization Scripts, also the "Snap objects to grid" feature.
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Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby brmbrmcar » Yesterday, 19:18

Do you know a way to move tilemaps like platforms in the in-game editor? I was trying to do it the other day.
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Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby VNS » Yesterday, 19:32

Make a new tilemap and set it's width and height to how big the platform will be. Now enable "Following Path" and it will get a node. Head to the top-left of your level and you can select or drag it anywhere the same way you would with a regular platform.

EDIT: If you enable following path, you will need to press OK then open the tilemap settings again to change it's node type (one shot, ping pong, etc.)
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Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby Oliver_Buo » Yesterday, 20:41

- ok
Just wait for the next video level editor Level Editor "Expert" :) there I will also show how to moving Tilemap's
like i used in Level 23 "know u enemy" with the ship....


ps when will it be uploaded ? soon ? ;)


upload.JPG
upload here....
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Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby VNS » Yesterday, 20:50

Well, your original had tiling issues so we are fixing that. For now it likely won't be on the addons page. I'm still working on it, though. Trying to hurry up so you can get the levels as soon as possible.

In an earlier post I uploaded levels 0-3 which is only little progress.

I'm also planning on live-streaming the builds.
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Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby brmbrmcar » Today, 09:53

Thanks
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Re: Supertux 0.5.0 "Oliver's World" (27 Level)

Postby Oliver_Buo » Today, 11:47

OK Thanks Just when it's finish it will be uploadet.....
I will not stress u anymore- just take ur time :) + thank u
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