This is a fragmented and awful ramble for an apology. Tower of ghosts, the level you copied from, the first cutscene when you enter is exactly the same. The ending cutscene is exactly the same, the lamp puzzle, the same. The entire ground floor of the level is the same. Later in the stage, elements of the stage are copied and moved to different positions of the stage. Do you know what the definition of plagiarism is? It's taking things other people have made, and adjusting it slightly to make it look like your own. That is exactly what you have done here. The only bits of original gameplay in 'Ghostly Tower' that you made are dwarfed by how much stuff is a relic from the old level, just in different positions of the stage. The style of screenshots you gave before you released the level, which you've done the same for above, is conveniently small enough so that no one can point out the blatant parallel to story mode, and how barely anything is changed. In your icy island world "SuperTuxFan Ice World" you even steal the two cutscenes from story - you only change like 2 or 3 features with the terrain then called it a day. Like what do you honestly think you are "learning" from this?
If you want a good SuperTux level creator to "guide" you, copying a level is fine, and changing it is fine - but you CANNOT claim SOLE responsibility for creating it. That's exactly what you've done. You've taken the stage, changed it slightly, and only listed your name under the Author of the stage.
What I find even more ignorant is the 1st
screenshot, is that you claim here that people shouldn't take levels and post it as their own. Ain't that a bit ironic? So here you are, stealing things, and saying its yours.
Like, examples of you taking stuff is seen in in your ice world here where you just copy the entire cutscene structure
and again, you put the author as yourself. See here how the lines of text are just rearranged slightly. Like, to me, this is really comical because you've somehow made everything you've stolen worse, and plastered your name all over it as if it was something good. I dont get it.
You say you want to be guided on how to make levels. Being guided is not stealing stuff like this (there are more examples which I can provide) and then plastering your name on it. Being guided is learning from a level, making your own from scratch, and seeing if you can make something original and fun. Being addicted to plagiarising like this by re-arranging background features, modifying the terrain slightly, small enemy positions, all while the bulk of the level is still the same, is not original level design. It's also the wrong way to learn how to make levels. You're not learning how these features work, you're just learning how to steal things and change them. Making levels is about making something original with an original idea, mechanic, and trying to use it. I get not everything has to be original, but being unoriginal doesn't mean plagiarising - it doesn't mean directly copying something and twisting it, just making something from scratch that sorta happens to be generic.
I hope you stop claiming awful remakes of stages as "yours" like tower of ghosts. You know what you did, and believe me, its too obvious. If you actually want to learn how to design levels, I'm not going to bother giving you advice for it. You're not worth it.