Yeti redesign ideas

Yeti redesign ideas

Postby Alzter » 25 Dec 2018, 16:48

So I know the current Yeti has become a partial staple of SuperTux being featured as an iconic character and the antagonist for Yeti's Revenge, but I've always felt like the Yeti's current spritework is rather lacking. It's blurry, stiff and inanimate, and you can clearly see the seams of its separate limb parts. So I tried my hand at a new Yeti design. I plan to make things for it like a proper stoming animation and a jumping from idle animation. At the moment all I have is two sketches, but feedback is greatly appreciated. Sketches below:

Idle key:
image(16).png
image(16).png (13.11 KiB) Viewed 279 times


Jumping key:
unknown-152.png
unknown-152.png (10.52 KiB) Viewed 279 times
The SuperTux nitpick.
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Re: Yeti redesign ideas

Postby WeLuvGoatz » 25 Dec 2018, 21:52

I really do like these versions of the yeti! If you do more, I suggest keeping a more square head shape, like the old one, because it looks more boss-y to me. I also liked the color palette of the old one so that would be nice as well. Good job so far and I hope you continue! :) :) :)
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Re: Yeti redesign ideas

Postby Alzter » 26 Dec 2018, 09:54

worse yeti.png
worse yeti.png (76.56 KiB) Viewed 227 times

Please don't tell me you think this looks better
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Re: Yeti redesign ideas

Postby WeLuvGoatz » 26 Dec 2018, 16:29

Nevermind then, the new one looks better.
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