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Re: My Art Contributions

PostPosted: 29 Nov 2018, 08:24
by Alzter
Walking.gif
Walking.gif (16.71 KiB) Viewed 21051 times

Walk revision

Re: My Art Contributions

PostPosted: 29 Nov 2018, 11:43
by charlie
Looks good Alzter. If I was being hyper critical then I'd say the wing/arm is a bit stubby and should connect a bit higher up and be a bit longer (then it'd need to bend less).

Re: My Art Contributions

PostPosted: 29 Nov 2018, 12:03
by Alzter
Thanks for the feedback Charlie. I'm personally not bothered by it but I may possibly address it in future. In the meantime here's an owl.
Owl.gif
Owl.gif (16.97 KiB) Viewed 21113 times

You can see the creation process here: https://youtu.be/cpErsOfmPGY

Re: My Art Contributions

PostPosted: 02 Dec 2018, 13:14
by Alzter
window.gif

Tile cleanups in progress.

Re: My Art Contributions

PostPosted: 02 Dec 2018, 23:17
by Alzter
castle_block.gif
castle_block.gif (12.53 KiB) Viewed 21039 times

Re: My Art Contributions

PostPosted: 03 Dec 2018, 01:57
by Alzter
castlerevamp.png

Tileset revamp

Re: My Art Contributions

PostPosted: 03 Dec 2018, 02:39
by BlasterMaster
Nice.

Re: My Art Contributions

PostPosted: 03 Dec 2018, 05:08
by Alzter
BlasterMaster {l Wrote}:Nice.

Thanks! Didn't expect to see you here.

Re: My Art Contributions

PostPosted: 04 Dec 2018, 00:54
by Alzter
Updated Fire and Ice Tux to have their respective hats as separate sprites on top of Big Tux, like Earth and Air Tux. Unfortunately it doesn't seem to work, as the hats don't appear despite me making them receive the exact actions Fire and Ice tux receive. I assume this is because something hard-coded is in the way, so for now Fire and Ice Tux have invisible hats for now until the issue is addressed. I put this on Github here: https://github.com/SuperTux/supertux/issues/957#issuecomment-443909134

Also subtly improving some of Tux's hats.
icehatnew.png
icehatnew.png (6.63 KiB) Viewed 20991 times

Re: My Art Contributions

PostPosted: 04 Dec 2018, 01:25
by BlasterMaster
I made some rocks. But they'd need to be scaled down first.

Re: My Art Contributions

PostPosted: 04 Dec 2018, 07:19
by Alzter
BlasterMaster {l Wrote}:I made some rocks. But they'd need to be scaled down first.

Whoah! Those are amazing! Nice work!

Re: My Art Contributions

PostPosted: 04 Dec 2018, 07:20
by Alzter
Tux swimming and / or sliding.
Swim.png
Swim.png (338.48 KiB) Viewed 20969 times

Re: My Art Contributions

PostPosted: 04 Dec 2018, 07:25
by BlasterMaster
I love your tux sprites. If you ever have time, could you make the climbing animation? The current one looks terrible.

Re: My Art Contributions

PostPosted: 04 Dec 2018, 10:20
by Alzter
BlasterMaster {l Wrote}:I love your tux sprites. If you ever have time, could you make the climbing animation? The current one looks terrible.

Much agreed. It looks like it was made solely with the smudge tool. I'll see if I can get around to it. In the meantime have this:
Flapanim.gif
Flapanim.gif (50.11 KiB) Viewed 20952 times

Re: My Art Contributions

PostPosted: 04 Dec 2018, 12:52
by Alzter
Was bored.
grow.gif
grow.gif (25.25 KiB) Viewed 20941 times

Re: My Art Contributions

PostPosted: 04 Dec 2018, 17:00
by BlasterMaster
These are awesome.

Re: My Art Contributions

PostPosted: 05 Dec 2018, 01:14
by BlasterMaster
When jumping on a poison ivy guy, there should be an animation of the leaves.

Re: My Art Contributions

PostPosted: 05 Dec 2018, 01:17
by BlasterMaster
Let me know if the gif is playing properly.

Re: My Art Contributions

PostPosted: 05 Dec 2018, 07:34
by Alzter
BlasterMaster {l Wrote}:Let me know if the gif is playing properly.

You have to convert it into replace frames instead of cumulative. Or just right click it and open in new tab to see it properly. Also WOAH does that look good.

Re: My Art Contributions

PostPosted: 05 Dec 2018, 11:53
by Alzter
Zeekling.gif
Zeekling.gif (17.31 KiB) Viewed 20882 times

Another redone forest enemy. This time it's the Zeekling. His colouring is much more clean and doesn't have those ugly white splotches, and he animates more fluidly.
I haven't animated a smooth turn and a screech for it (as suggested to make Zeekling more fair) because it would be useless without the code changes, and I can only do things on the art side.

Re: My Art Contributions

PostPosted: 05 Dec 2018, 13:20
by Alzter
PoisonIvy.gif
PoisonIvy.gif (13.47 KiB) Viewed 20869 times

Poison Ivy. I changed the shape of the leaves to look less circular and redid the animation.

Re: My Art Contributions

PostPosted: 06 Dec 2018, 04:03
by Alzter
Respriting the Snail now. Went in quite a different direction, but I think it looks much nicer.
Snail.gif
Snail.gif (14.31 KiB) Viewed 20839 times

SnailSpin.gif
SnailSpin.gif (23.8 KiB) Viewed 20839 times

Re: My Art Contributions

PostPosted: 08 Dec 2018, 22:01
by ProTux
Alzter, can you redo the spiky sprite?

Re: My Art Contributions

PostPosted: 08 Dec 2018, 22:01
by ProTux
Alzter, can you redo the spiky sprite?

Re: My Art Contributions

PostPosted: 17 Dec 2018, 10:57
by Alzter
ProTux {l Wrote}:Alzter, can you redo the spiky sprite?

I thought it was fine. You do mean the IcyIsland one right?