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Re: My Art Contributions

PostPosted: 18 Nov 2018, 11:20
by Alzter
20181118_162143.jpg

Here's an idea: an Automatic block placement mode that makes tiles automatically fit together seamlessly in the level editor like Super Mario Maker. I could possibly make all the tile types neccesary.

Re: My Art Contributions

PostPosted: 18 Nov 2018, 13:37
by Alzter
Haywire.png
Haywire.png (6.07 KiB) Viewed 15885 times

Haywire

Re: My Art Contributions

PostPosted: 18 Nov 2018, 17:00
by ProTux
Can you maybe redo the owl animations as well as the skydive when it drops? Maybe when the skydive is hovering over tux, the owl drops the skydive. Just a suggestion.

Re: My Art Contributions

PostPosted: 18 Nov 2018, 23:29
by Alzter
Haywire.png
Haywire.png (6.07 KiB) Viewed 15860 times

BombChange.gif
BombChange.gif (7.13 KiB) Viewed 15860 times

Tweaked Haywire's eyes to be anti-aliased and following suit made Mr. Bomb's eyes anti-aliased.

Re: My Art Contributions

PostPosted: 18 Nov 2018, 23:37
by Alzter
ProTux {l Wrote}:Can you maybe redo the owl animations as well as the skydive when it drops? Maybe when the skydive is hovering over tux, the owl drops the skydive. Just a suggestion.

Ah, yes, I will look into fixing the owl possibly in future. The current one is not very pretty. Probably will use these for inspiration:
3973c6805b84759004673cf07fed4574-supertux-3.jpg

8452c75556a71ed76a05aa7ad7177316-owl.gif
8452c75556a71ed76a05aa7ad7177316-owl.gif (8.72 KiB) Viewed 15860 times

Re: My Art Contributions

PostPosted: 19 Nov 2018, 02:17
by ProTux
Alzter, Can you do something like on a Mountain slope with tux. When tux goes up a mountain, can you do an animation where badguys and tux slant up and down depending on whether the slopes go up or down. Can you make them slant up if the mountain slope is going up diagonally, and they slant down if the mountain slope is slanting down, Especially with snowy hills. Maybe do something like this?

Re: My Art Contributions

PostPosted: 19 Nov 2018, 14:56
by Alzter
ProTux {l Wrote}:Alzter, Can you do something like on a Mountain slope with tux. When tux goes up a mountain, can you do an animation where badguys and tux slant up and down depending on whether the slopes go up or down. Can you make them slant up if the mountain slope is going up diagonally, and they slant down if the mountain slope is slanting down, Especially with snowy hills. Maybe do something like this?

Like make the badguys' feet turn at an angle on different slopes? Maybe. I'll consult the team.

Re: My Art Contributions

PostPosted: 19 Nov 2018, 16:22
by Alzter
So this is what Nolok actually looks like:
d6c63235d583e83a1d9c9e34253e5a3c-nolok_walk.png
d6c63235d583e83a1d9c9e34253e5a3c-nolok_walk.png (29.35 KiB) Viewed 15818 times


20181120_023251.png
20181120_023251.png (19.53 KiB) Viewed 15818 times

Using the top picture as reference I have created this Nolok sketch. If I were to make a Nolok model I'd probably make it off of this. Practically perfect match to the statue and Grumbel's model.

Re: My Art Contributions

PostPosted: 19 Nov 2018, 22:32
by ProTux
Yeah, make the badguys' feet turn at an angle and tux's feet too on different slopes.

Re: My Art Contributions

PostPosted: 20 Nov 2018, 02:43
by Alzter
ProTux {l Wrote}:Yeah, make the badguys' feet turn at an angle and tux's feet too on different slopes.

For baduys' that'd be relatively easy since they only have 3 walk frames but for Tux that'd be near impossible

Re: My Art Contributions

PostPosted: 20 Nov 2018, 02:45
by Alzter
Grumbel's Nolok walk cycle:
8c34797b56da9e30417e4ce7c373604b-nolok_anim2.gif
8c34797b56da9e30417e4ce7c373604b-nolok_anim2.gif (69.39 KiB) Viewed 15791 times

While this looks pretty good, I feel Nolok's legs are too high and my design changes that, so I took a stab at making my own.
Walk.gif

Re: My Art Contributions

PostPosted: 20 Nov 2018, 06:51
by Alzter
Refined my Nolok sketch for his model.
Nolokrefined.png
Nolokrefined.png (98.39 KiB) Viewed 15777 times

Re: My Art Contributions

PostPosted: 20 Nov 2018, 08:04
by Alzter
Behold!! The new Nolok sprite! Akin to Grumbel's style I draw the sprites at 2x resolution and then resize it. Here's the original:
Idle X2.png
Idle X2.png (125.51 KiB) Viewed 15756 times

And here's the sprite.
Idle.png
Idle.png (31.51 KiB) Viewed 15756 times

Re: My Art Contributions

PostPosted: 20 Nov 2018, 12:57
by ProTux
Question: What will the supertux team use the mr. candle badguy for?

Re: My Art Contributions

PostPosted: 20 Nov 2018, 15:59
by Alzter
ProTux {l Wrote}:Question: What will the supertux team use the mr. candle badguy for?

I'm not sure. Probably something to do with ambient light.

Re: My Art Contributions

PostPosted: 20 Nov 2018, 15:59
by Alzter
Nolok walking refined animation sketch
WalkTest4.gif
WalkTest4.gif (73.93 KiB) Viewed 15748 times

Re: My Art Contributions

PostPosted: 20 Nov 2018, 17:52
by WeLuvGoatz
I love your Nolok Sprite! I think it looks pretty good! :D :D :D Also, when you do the sizes (or whatever) I recommend Nolok being bigger than Tux so he looks more menacing and challenging. The Mr. Candle Badguy is like a harming, moving lantern.

Re: My Art Contributions

PostPosted: 20 Nov 2018, 20:53
by manuel
ProTux {l Wrote}:Question: What will the supertux team use the mr. candle badguy for?


Mr. Candle activates magic blocks (the colored blocks that activate when light of the same color is near it). So you can build levels where you have to be close to an enemy.

Re: My Art Contributions

PostPosted: 22 Nov 2018, 08:56
by Alzter
WalkTest10.gif
WalkTest10.gif (12.25 KiB) Viewed 15696 times

Went a different approach with Nolok entirely and just made it look like Grumbel's initial concept. Frame 1 is by Grumbel.

Re: My Art Contributions

PostPosted: 22 Nov 2018, 14:09
by Alzter
Better_BGs.zip
(1.56 MiB) Downloaded 381 times

This isn't really a level, more so a test of a better looking castle foreground using the distort filter in the background.
(Use SuperTux 0.6.0 to run)

Re: My Art Contributions

PostPosted: 23 Nov 2018, 15:22
by ProTux
Alzter, can you redo the Mr. Cherry bomb, blue cherry bomb, the plant monster, and the dispensers? i feel like the ceiling, the dispenser that goes on the ceiling, or just open somewhere else, can you make it so that When tux buttjumps on the ceiling dispenser, it breaks in half. Also make it so that when tux shoots a fireball at the two-sided dispenser falls down like an enemy when you shoot a fireball at it. Also, redo the one-sided wooden cannon that can be turned left or right and can shoot enemies left or right depending on which direction the wooden cannon is facing.

Re: My Art Contributions

PostPosted: 28 Nov 2018, 09:56
by Alzter
ProTux {l Wrote}:Alzter, can you redo the Mr. Cherry bomb, blue cherry bomb, the plant monster, and the dispensers? i feel like the ceiling, the dispenser that goes on the ceiling, or just open somewhere else, can you make it so that When tux buttjumps on the ceiling dispenser, it breaks in half. Also make it so that when tux shoots a fireball at the two-sided dispenser falls down like an enemy when you shoot a fireball at it. Also, redo the one-sided wooden cannon that can be turned left or right and can shoot enemies left or right depending on which direction the wooden cannon is facing.

Mmmmmmaybe.

Re: My Art Contributions

PostPosted: 28 Nov 2018, 12:12
by Alzter
Got bored. Have these.
mapicons.png

Re: My Art Contributions

PostPosted: 29 Nov 2018, 01:26
by ProTux
Alzter, can you add new flowers where tux is invisible but you can still see tux on the screen and badguys walk right next to fix or right through him without bad guys doing any damage to tux?

Re: My Art Contributions

PostPosted: 29 Nov 2018, 08:19
by Alzter
ProTux {l Wrote}:Alzter, can you add new flowers where tux is invisible but you can still see tux on the screen and badguys walk right next to fix or right through him without bad guys doing any damage to tux?

Well, I don't really handle anything code-side of the game so not really. But that does sound like a good suggestion, I'll ask the team about it. Maybe some sort of Stealth Flower?