My Art Contributions

Re: My Art Contributions

Postby Alzter » 25 Aug 2019, 11:42

JumpASmallWip2.gif
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Finished the small Tux jump, here are the frames:
SmallTuxJump.zip
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Re: My Art Contributions

Postby charlie » 30 Aug 2019, 13:52

Hoping to see more updates :) some food for thought on the running animation:

https://www.youtube.com/watch?v=zWH_9VRWn8Y&t=43s

Especially towards the end.
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Re: My Art Contributions

Postby Alzter » 03 Sep 2019, 13:18

New ice-block walk cycle!
Iceblockwalk2.gif
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Frames and GIMP file:
Iceblock.zip
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Re: My Art Contributions

Postby Alzter » 03 Sep 2019, 13:28

I also redid the bonus block using assets from the original XCF file I found of it from Grumbel's filesystem.
Bonusblock.gif
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Here are the files:
BonusBlock.zip
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Re: My Art Contributions

Postby WeLuvGoatz » 03 Sep 2019, 18:02

I prefer the old bonus block...
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Re: My Art Contributions

Postby charlie » 10 Sep 2019, 11:06

Love the ice block animation.

Out of curiousity though, how does it look without the arms? Does an ice block need arms?

WRT to the new bonus block (I think it also looks great) perhaps try to show it in context i.e. in a level?
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Re: My Art Contributions

Postby Alzter » 11 Sep 2019, 13:00

HDiceblock.gif
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I experimented with upscaling my sprites, I may or may not continue with this but if I do it will be a lot of work. (This would only work for Tux Builder ATM)
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Re: My Art Contributions

Postby theXman63 » 16 Dec 2019, 21:43

Alzter {l Wrote}:I also redid the bonus block using assets from the original XCF file I found of it from Grumbel's filesystem.
Bonusblock.gif


Here are the files:
BonusBlock.zip



can i see the filesystem?
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Re: My Art Contributions

Postby Bear bear dolan 1 » 22 Jul 2022, 01:08

Alzter {l Wrote}:
JumpAWip4.gif

Big Tux's jump animation is done! I might scrap the whole "two jumps" thing because of how long it took to make this and because I have little time to do this sort of stuff, but I will (hopefully) make a new jump animation for small Tux to complement this.

Here's the frames and GIMP file if anyone wants it:
BigTuxJump.zip

Now that you've made a new jump animation, I'm guessing you'll also make a new kickbutt animation, as the current kickbutt is based on the old jump animation...
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Re: My Art Contributions

Postby HallowedTux » 24 Jul 2022, 04:43

Alzter {l Wrote}:Behold!! The new Nolok sprite! Akin to Grumbel's style I draw the sprites at 2x resolution and then resize it. Here's the original:
Idle X2.png

And here's the sprite.
Idle.png


Can I try the sprites? 6.3 doesnt have them, same goes for the new tux sprites, IDK.
And some others. Like info block
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Re: My Art Contributions

Postby HallowedTux » 24 Jul 2022, 04:45

Alzter {l Wrote}:
Zeekling.gif

Another redone forest enemy. This time it's the Zeekling. His colouring is much more clean and doesn't have those ugly white splotches, and he animates more fluidly.
I haven't animated a smooth turn and a screech for it (as suggested to make Zeekling more fair) because it would be useless without the code changes, and I can only do things on the art side.

Id also like to have the new zeekling and the new poison ivy.
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Re: My Art Contributions

Postby HallowedTux » 24 Jul 2022, 04:48

Alzter {l Wrote}:
BigTuxRun1.gif

Run is done. May need further tweaks.

May I also have that?
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Re: My Art Contributions

Postby Bear bear dolan 1 » 24 Jul 2022, 16:57

HallowedTux {l Wrote}:
Alzter {l Wrote}:
The attachment BigTuxRun1.gif is no longer available

Run is done. May need further tweaks.

May I also have that?

i made a change in the new tux, now it runs with alzter sprites
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Re: My Art Contributions

Postby HallowedTux » 24 Jul 2022, 19:02

Ill test it later, I will work on my worlds.
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