My Art Contributions

My Art Contributions

Postby Alzter » 12 May 2018, 01:43

I have been fine-tuning the art for SuperTux, and adding some extra flair to the animations.
SuperTux Improved.zip
(950.75 KiB) Downloaded 1 time


How to use: Download the ZIP file, Unzip it, Place the contents of the Game Files folder into the SuperTux 2 root directory, and overwrite the files. Congrats! You now have my graphics patch!

Please check back for updates. I'll post here whenever there is one.

Current Sprites Changed: Big Tux Walking, Big Tux Jumping, Big Tux Buttjump.

Examples:
Walking.gif
Walking.gif (16.68 KiB) Not viewed yet

Buttjumpfinal.gif
Buttjumpfinal.gif (99.79 KiB) Viewed 1844 times
Last edited by Alzter on 18 Nov 2018, 12:05, edited 11 times in total.
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Re: My Art Contributions

Postby Serano » 12 May 2018, 07:22

Looks very nice. :)
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Re: My Art Contributions

Postby sinisa3games » 12 May 2018, 08:47

Tux's arms and legs look way too shiny compared to the rest of the body, also, his arms turn from big to small, his feet are too light yellow compared to his beak, in the fourth picture, tux's belly is bigger, Also, Tux's legs look like he is skinny. His legs should have a black outline. Some parts of Tux's body have unnecessary shading. Thats all i could say. Not the best but not the worst ;) (look at the picture)


Tux.png
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Re: My Art Contributions

Postby Alzter » 12 May 2018, 13:37

Buttjump2.gif
Buttjump2.gif (40.03 KiB) Viewed 2587 times

Coming up!
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Re: My Art Contributions

Postby sinisa3games » 12 May 2018, 19:29

Alzter {l Wrote}:How to use: Download the ZIP file, Unzip it, Place the data folder into the SuperTux directory, Overwrite Files and Merge Folders.

The thing is: the ZIP file is empty.
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Re: My Art Contributions

Postby Alzter » 13 May 2018, 00:40

Whoops! Fixed that now.
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Re: My Art Contributions

Postby Alzter » 13 May 2018, 01:41

Made some edits to the feet and tail.
Buttjump3.gif
Buttjump3.gif (46.32 KiB) Viewed 2524 times
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Re: My Art Contributions

Postby Alzter » 13 May 2018, 02:17

Doubled the framecount!
Buttjump4.gif
Buttjump4.gif (52.79 KiB) Viewed 2514 times
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Re: My Art Contributions

Postby Alzter » 13 May 2018, 13:40

buttjump-0.png
buttjump-0.png (5.83 KiB) Viewed 2460 times

buttjump-1.png
buttjump-1.png (5.74 KiB) Viewed 2460 times

buttjump-2.png
buttjump-2.png (5.59 KiB) Viewed 2460 times

Daily Progress.
Got a drawing tablet and boy it does wonders.
Copied the style pretty well, I'd say.
Feedback?
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Re: My Art Contributions

Postby DevonST » 13 May 2018, 16:14

Wow! I’m so excited to see this in action. Tux looks now really evil. This time we have an actual candidate to replace the default sprites.
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Re: My Art Contributions

Postby Serano » 13 May 2018, 18:37

I like the slight cartoon-look of your work. :) Keep going!
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Re: My Art Contributions

Postby sinisa3games » 13 May 2018, 21:32

I am not that kind of a person which hates every single thing other people make, but here are a few things you should take notes of. If the buttjump starting does get an animation, the buttjump would be pretty much the same as mario's ground pound (you probably couldn't "cancel" the buttjump). By the way, the direction tux faces in "buttjump-2.png" is not the same as the original "buttjump-0.png" (i really cant imagine "front facing" tux).

buttjump-2.png
buttjump-2.png (5.59 KiB) Viewed 2421 times


buttjump-0.png
buttjump-0.png (5.15 KiB) Viewed 2421 times
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Re: My Art Contributions

Postby Alzter » 14 May 2018, 11:26

sinisa3games {l Wrote}:If the buttjump starting does get an animation, the buttjump would be pretty much the same as mario's ground pound (you probably couldn't "cancel" the buttjump).


I was thinking Tux continues moving while he starts up his buttjump, and it gains power depending on your fall speed, making it momentum based.
That'd differentiate it to the instant speed of the ground pound.
Maybe if you hit the ground really hard you bounce up really high too?

sinisa3games {l Wrote}:By the way, the direction tux faces in "buttjump-2.png" is not the same as the original "buttjump-0.png" (i really cant imagine "front facing" tux).

I kinda like it. It's kinda inspired by the Yoshi's island ground pound pose.
Don't you get sick of all of Tux's animations being from the exact same angle?
What exactly is wrong with the new angle?
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Re: My Art Contributions

Postby Alzter » 14 May 2018, 11:27

By the way, here's my daily progress.
previewbuttjump.gif
previewbuttjump.gif (14.78 KiB) Viewed 2357 times


A lotta frames. It's nearly done!
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Re: My Art Contributions

Postby sinisa3games » 15 May 2018, 08:34

Alzter {l Wrote}:I was thinking Tux continues moving while he starts up his buttjump, and it gains power depending on your fall speed, making it momentum based.
That'd differentiate it to the instant speed of the ground pound.
Maybe if you hit the ground really hard you bounce up really high too?


That really sounds stupid.
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Re: My Art Contributions

Postby Tobbi » 15 May 2018, 22:31

Hey Alzter,

the left "hand" of Tux should move a little lower when butt-jumping. Looking closely, it looks like it's stuck in one place mostly.

But other than that: Good job! I really like it.
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Forest World Tiles

Postby Alzter » 19 May 2018, 13:58

What if I got the forest world tiles... And made them look better? (Better in my opinion)
foresttiles-1.png
foresttiles-1.png (32.45 KiB) Viewed 2105 times


They have more consistency to things like darksnow. I'll make the top turn into dirt, cause grass doesn't grow on rocks.
Noticed in the forest tileset there's a lot of duplicates of tiles. Someone should fix that btw.
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Re: My Art Contributions

Postby mteufel » 19 May 2018, 14:51

It looks a lot better. The brown seems a bit dark though (it looks a lot like the halloween tiles) maybe it could be a bit brighter or more reddish (like in the original tiles).

How is the progress with the buttjump animation? If you're done, you should put together all the graphics and send them to us.
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Stuff

Postby Alzter » 28 May 2018, 08:45

I might also re-sprite Penny and Nolok.
Nolok's game sprite is misinterpreted from his statue. It should probably look like Grumbel's mockup.
Nolok incorrect.png


I also did my own take on Nolok and had an idea for a mini-boss.
Nolok comes onscreen rolling a big snowball. Nolok then uses his magic wand to make it alive (like a giant snowball badguy), Nolok then runs off-screen and Tux has to fight the snowball.

I also think Penny needs a re-sprite, and maybe some new concepts. I mean, she's just a purple coloured, skinnier version of Tux.

I might sprite Nolok (and possibly Penny if I figure out an idea for her), as well as finishing the buttjump (hopefully) soon.

Stay tuned!
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Re: My Art Contributions

Postby Alzter » 28 May 2018, 10:12

Nolok.png
Nolok.png (22.67 KiB) Viewed 1932 times

Another Nolok sketch! Not as rough though. I tried to refine the proportions this time.
The buttjump is also on the way!
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Re: My Art Contributions

Postby RustyBox » 28 May 2018, 10:31

I think he should have atleast have some small legs. He just looks weird without any. And he looks to thin in my opinion.
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Re: My Art Contributions

Postby Alzter » 28 May 2018, 11:41

True, but Tux doesn't have legs either. I'll see if I can make legs work. I'll make Nolok a bit beefier as well.
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Re: My Art Contributions

Postby Alzter » 28 May 2018, 11:43

Also, here's my progress on the buttjump.
previewbuttjump.gif
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It's more fluid in shading and I've added a frame.
99% Complete pretty much.

I need to add one more frame and smooth out the animation, then it'll be done.
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Re: My Art Contributions

Postby RustyBox » 28 May 2018, 14:20

Looks pretty good. Looking forward to the final result.
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Re: My Art Contributions

Postby Alzter » 28 May 2018, 14:25

Screenshot_2018-05-28-23-18-53-1.png

Screenshot_2018-05-28-23-18-57-1.png

Screenshot_2018-05-28-23-19-00-1.png

Screenshot_2018-05-28-23-19-02-1.png

More art of Nolok. Made it increasingly big.
Tell me which one is best, maybe?

Screenshot_2018-05-28-23-19-11-1.png
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