How should World 3 sound?

Re: How should World 3 sound?

Postby RustyBox » 25 Feb 2017, 20:29

I like it. I think it really fits underwater/beach levels. Very good. :D
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Re: How should World 3 sound?

Postby Serano » 26 Feb 2017, 09:22

Not bad. Could be used for the worldmap. :)
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Re: How should World 3 sound?

Postby mteufel » 26 Feb 2017, 14:34

Agree with the above stuff. Good start. The ocean could be represented more, in my opinion. More experiments/ideas are certainly welcome.
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Re: How should World 3 sound?

Postby BlasterMaster » 26 Feb 2017, 20:11

It could be used for the worldmap.

Agreed.
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Re: How should World 3 sound?

Postby Oliver_Buo » 04 Mar 2017, 22:10

i like the sound.
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Re: How should World 3 sound?

Postby mteufel » 28 May 2017, 07:30

Some experiment I did yesterday:

Take a simple version of Pachelbel's Canon in D, transposed to E flat major, and change the instrumentation a bit. While not inherently tropical it could work IMHO.

I'm not a music expert, but what do you think Krobonil? Thought it might be some idea to you.
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Re: How should World 3 sound?

Postby brynmorris » 30 Oct 2017, 09:52

It sounds pretty good, mteufel. I like it.
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Re: How should World 3 sound?

Postby Tlaloc1 » 19 Nov 2017, 23:38

The soundtracks posted are good for the game.
Personally, I think that World 3 should sound something like the themes of World 3 of New Super Mario Bros on the DS.
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Re: How should World 3 sound?

Postby WeLuvGoatz » 16 Dec 2019, 17:34

Krobonil is gone :-(
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Re: How should World 3 sound?

Postby Busybody43 » 28 Jan 2020, 02:16

umm... what happened to the posts above?
Where is the first post?
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Re: How should World 3 sound?

Postby Alzter » 01 Feb 2020, 10:49

A. Where'd the old posts go?
B. I think we should also consider how World 3 would look and feel, if there's going to be unique mechanics (swimming, beach things), enemies (hermit crabs, seals), and if there's enough resources/time to make it a possibility in the first place, and if so, we need some sort of roadmap and basic plan first.
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Re: How should World 3 sound?

Postby WeLuvGoatz » 02 Feb 2020, 05:29

Alzter {l Wrote}:A. Where'd the old posts go?


Like I said, Krobonil (OP) is gone, therefore it deleted all his posts.
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Re: How should World 3 sound?

Postby theXman63 » 19 Mar 2021, 23:04

For world 3, Tux should go back to Antartica, as penny was taken to Nolok's new castle on a mountaintop in Antartica
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Re: How should World 3 sound?

Postby Jastiv » 23 Mar 2021, 20:54

No back to Antarctica. Super Tux already has too many snow levels.
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Re: How should World 3 sound?

Postby Yona-TYT » 26 Mar 2021, 21:59

World 3 should be aquatic style in my humble opinion. Some time ago I made a small water level, you can use it as you like. :cool:

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Re: How should World 3 sound?

Postby Busybody64 » 17 Aug 2021, 22:23

It could be tropical islands, like the old wiki suggested.
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Re: How should World 3 sound?

Postby E200 » 19 Aug 2021, 16:17

Yes, world 3 will be a tropical island.
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Re: How should World 3 sound?

Postby Z-man » 08 May 2022, 17:18

Come to think, I somehow edit some levels from story mode!!! :o And since I did that, I made the tropical world on story mode!
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Re: How should World 3 sound?

Postby denmanuel » 24 Feb 2023, 17:43

You can send me the world? Please!!!
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Re: How should World 3 sound?

Postby denmanuel » 24 Feb 2023, 23:31

denmanuel {l Wrote}:You can send me the world? Please!!!


Why don't replie me? :?
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