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My custom sprites, concepts and ideas

PostPosted: 22 Sep 2016, 01:16
by Alzter
I have a package of custom Tux sprites!
It includes a fixed version of Small Tux's blink animation, Without his feet moving!
It also adds peeking animations, but they aren't coded in yet, I don't know how.
And finally... It adds a new and improved running animation for Small Tux!
The new running animation is a lot less gittery,
In the previous one, his stomach was moving back and forth, the sprite was vibrating!
I remade it, with tux leaning forward, looking motivated as ever!
Also, I'm working on adding better Fire and Ice Tux Sprites.
Most of Fire and Ice Tux's sprites are new and improved!!

Download:
tux.rar
(874.66 KiB) Downloaded 793 times


You can find concepts of potential sprites below...

Re: My custom sprites

PostPosted: 22 Sep 2016, 03:41
by suiciwd
What's the difference between these and the original Tux sprites?

Re: My custom sprites

PostPosted: 22 Sep 2016, 05:05
by Alzter
It fixes the blink animation of small Tux, also known as "idle-0" and "idle-1".
In the old blink, Tux's feet move when he blinks.
Also I make some custom sprites for small and big tux,
"peekup" "peekdown" "peekforward" and "peekback"
They should be used when peeking using the peek keys.
I haven't coded the peek sprites in simply because I do not know how.

Re: My custom sprites

PostPosted: 22 Sep 2016, 05:21
by RustyBox
I really like these "peekup", "peekdown", "peekforward" and "peekback".

Re: My custom sprites

PostPosted: 22 Sep 2016, 06:39
by suiciwd
Oh. Tux peeking looks great and I really like these graphics Alzter.

Re: My custom sprites

PostPosted: 22 Sep 2016, 09:46
by Alzter
Thanks! I'm glad you like them! Can you possibly integrate the peeking sprites into the game?

Re: My custom sprites

PostPosted: 23 Sep 2016, 04:48
by suiciwd
Alzter {l Wrote}:Thanks! I'm glad you like them! Can you possibly integrate the peeking sprites into the game?


Sorry I don't know how to do that. I'm kind of new to SuperTux. Maybe you should ask a SuperTux developer :)

Re: My custom sprites

PostPosted: 23 Sep 2016, 05:28
by Alzter
Plus, guys, I added a new running animation!
The new running animation is a lot less gittery,
In the previous one, his stomach was moving back and forth, the sprite was vibrating!
I remade it, with tux leaning forward, looking motivated as ever!
Re-Download the file! :D

Re: My custom sprites

PostPosted: 23 Sep 2016, 07:51
by brmbrmcar
That should be better. I hated the old run animation.

Re: My custom sprites

PostPosted: 23 Sep 2016, 07:55
by Alzter
Thanks! I'm glad you like it!!

Re: My custom sprites

PostPosted: 23 Sep 2016, 08:07
by suiciwd
Alzter {l Wrote}:Plus, guys, I added a new running animation!
The new running animation is a lot less gittery,
In the previous one, his stomach was moving back and forth, the sprite was vibrating!
I remade it, with tux leaning forward, looking motivated as ever!
Re-Download the file! :D


I love this new run animation. The old one made Tux look like he was tripping over something, keep up the good work :)

Re: My custom sprites

PostPosted: 23 Sep 2016, 08:15
by suiciwd
The transition from normal tux to running tux is a bit crude though

Re: My custom sprites

PostPosted: 23 Sep 2016, 10:36
by Alzter
True, true... But in the old one, Tux smoothly leans forward... AND THEN LEANS BACK!
On a loop! It's like you start running, then you stop, then you start, and then you stop!

Re: My custom sprites

PostPosted: 23 Sep 2016, 13:16
by RustyBox
@Alzter They look pretty good. :)
Maybe, (if it's not too difficult for you to do) you could try to make a run animation for big tux, because he currently doesn't have one.

Edit: I think it looks better when his arms move. Like in the current run animation.

Re: My custom sprites

PostPosted: 23 Sep 2016, 15:37
by brmbrmcar
I kind of think the run animation should be removed altogether though. Tux can only run.

Re: My custom sprites

PostPosted: 23 Sep 2016, 22:59
by Alzter
Hmm... maybe we should just scrap the run animation and stick with just using the "walk" sprites.

Re: My custom sprites

PostPosted: 23 Sep 2016, 23:26
by Alzter
Guys, I have something to say about the physics.
(Try not to take this personally, prepare for a bit of criticism)

I think the physics are a bit slippery.
Sure, I'm on ice, but in air it's still slippery!

Let's say I've jumped forward. I'm jumping onto a block, and I overshoot it.
I'm at the peak of my jump, and then I want to go left to go back to the block.
I hold left, and my right velocity slows down, but by the time I actually start moving left,
I've fallen down in a pit!

The air momentum is a bit slippery!

Can you guys make that a little less slippery?
It makes jumping from block to block even harder!

Plus, why did you guys get rid of the "run" button?
I'm just curious, I liked having control over my speed.
Not saying I don't have control now, but it's hard to gain speed sometimes.

To summarise,
I think the air-physics are a bit slippery, turning from one direction to another takes a while,
The run button kinda helped balance the slippery physics, but now (since it's gone,) it's a bit harder to perfect block to block jumping.

I think you guys don't necessarily have to add the run button back,
But can you make it faster to turn across from left to right (or vise versa) in mid-air?

That would be great! :)
(Sorry for all the criticism, I'm just a little bit of a nitpick! Don't take it personally, You guys all rock!)

Re: My custom sprites

PostPosted: 23 Sep 2016, 23:53
by Tobbi
Don't worry about criticism, you stated it in a suitable manner, so I am totally fine with this.

As for momentum mid-air, it could possibly be fixed with this: https://github.com/SuperTux/supertux/pull/560 But that's for post 0.5.

As for the run button, phew, that's a hard one. I guess a lot of people have gotten used to it by now, so we cannot just reintegrate it, people might be wondering what the hell is wrong.

We could, however, add an option to allow for a run button.

Re: My custom sprites

PostPosted: 24 Sep 2016, 00:45
by Alzter
Glad you took it well!
I think adding the run button as an option is a great idea! :D
I hope the air control works better in 0.6.0!

Re: My custom sprites

PostPosted: 26 Sep 2016, 15:41
by MCMic
What about a walk button instead?

Re: My custom sprites

PostPosted: 27 Sep 2016, 01:35
by Alzter
Guys, I found a sprite of Tux with his body inflating like a balloon! Should I animate it?

Re: My custom sprites

PostPosted: 27 Sep 2016, 04:16
by suiciwd
Alzter {l Wrote}:Guys, I found a sprite of Tux with his body inflating like a balloon! Should I animate it?

I like it, but how would that be useful in-game?

Re: My custom sprites

PostPosted: 27 Sep 2016, 08:27
by Alzter
Hmm, Maybe the baloon let's you float across a level?
Anyway, I have made some new concepts! There's some for small tux...
It has a sleeping animation, If the player stays idle for a while,
And... A level clear animation! It could be used when he clears a level.

There's also concepts for big tux!
This has the same Sleep and Level Clear animations, but also with a duck animation too!
In the duck, he winds back up, and springs down!

What do you guys think? Like it?

Re: My custom sprites

PostPosted: 27 Sep 2016, 09:10
by suiciwd
I like it, but I feel the Level Clear animation would get boring if used at the end of every level. I like the animation a lot, just that it shouldn't be overused.

Re: My custom sprites

PostPosted: 27 Sep 2016, 09:39
by RustyBox
I like the duck and sleeping animations.