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Re: Forest World Levels
Posted:
19 Jul 2016, 07:46
by Hume2
Nice job, if you want a pass trough the cave, you can use the levels "Going Underground" and this level:
https://github.com/SuperTux/supertux/bl ... _chasm.stl , originally called "Unnamed". Anyway, it looks like your forest worldmap wins, so it's more like your decision.
Re: Forest World Levels
Posted:
19 Jul 2016, 09:56
by RustyBox
Well it's still a bit unclear, but if the ghost forest should be reached through a cave, then that would be an idea of how it could look like.
Re: Forest World Levels
Posted:
19 Jul 2016, 10:57
by Serano
Looks really good. I tried some sort of Transition-level myself, but it didn't looked well at all.
Re: Forest World Levels
Posted:
19 Jul 2016, 12:32
by RustyBox
I'm going to change the castle levels design of the forest world, so they look like this. (I know it's not much. It's just a test.)
Re: Forest World Levels
Posted:
19 Jul 2016, 14:43
by Serano
I've tested the tileset, too, on my castle entrance level. Am I using the tileset correctly?
Re: Forest World Levels
Posted:
19 Jul 2016, 14:55
by RustyBox
Serano {l Wrote}:I've tested the tileset, too, on my castle entrance level. Am I using the tileset correctly?
Yes, but you could add a pattern to the ground. Like this:
Re: Forest World Levels
Posted:
19 Jul 2016, 15:35
by brmbrmcar
It doesn't tile very well.
Re: Forest World Levels
Posted:
19 Jul 2016, 19:20
by RustyBox
An updated version of the Forest Castle design. (Does somebody has an idea, how I could name the level?)
Re: Forest World Levels
Posted:
19 Jul 2016, 20:44
by Hume2
Yeah, name the level is the worst part of level design. Try to think something generic if you don't know.
Re: Forest World Levels
Posted:
29 Oct 2018, 02:42
by WeLuvGoatz
My suggestion (If you don't have one already): Castle of Ghosts, or Castle of Spirits, or Fortress of Ghosts.