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Forest World Levels

PostPosted: 12 Jul 2016, 20:59
by RustyBox
I started to look through all the levels, which are currently present in the forest world. I wanted to check which levels could be improved. (at least a bit.)
Currently I have only improved one level, which is: Two Tiny Towers, because I had ideas for this level, since I made the Level: Above the Treetops.

Re: Forest World Levels

PostPosted: 12 Jul 2016, 21:14
by brmbrmcar
What has changed? (please say you fixed dispenser direction, I kinda added it but it was removed, a long story)

Re: Forest World Levels

PostPosted: 12 Jul 2016, 21:31
by RustyBox
I haven't really done such huge changes, because the level itself was actually very good. Mainly the look of the level has been changed.
For example, the background (Paralax) and I've removed the lava which was at the beginning. (Because it looked a little strange.)

Re: Forest World Levels

PostPosted: 13 Jul 2016, 15:50
by Serano
Nice idea with the background. :)

Re: Forest World Levels

PostPosted: 14 Jul 2016, 17:57
by mteufel
Great idea for the start. @Tobbi said the owls/skydives would be a little challenging. Not sure if we should do something about that or not (what do level guidelines say? is it okay to make it challenging because it's a castle level?).

Also we can probably already include this change in 0.5.

Re: Forest World Levels

PostPosted: 14 Jul 2016, 18:42
by RustyBox
mteufel {l Wrote}:@Tobbi said the owls/skydives would be a little challenging.

That's true. I wasn't exactly sure, how I could use Owl, without making it too hard or too easy, to avoid him.

Re: Forest World Levels

PostPosted: 17 Jul 2016, 08:44
by mteufel
I opened a pull request at https://github.com/SuperTux/data/pull/19. @RustyBox: we can also credit you with your whole name, if you prefer that.

Re: Forest World Levels

PostPosted: 17 Jul 2016, 12:14
by RustyBox
mteufel {l Wrote}:@RustyBox: we can also credit you with your whole name, if you prefer that.

I prefer my whole name.

Re: Forest World Levels

PostPosted: 17 Jul 2016, 12:59
by mteufel
I'm going to assume the name in your email (Carsten Wirtz) is your whole name?

Re: Forest World Levels

PostPosted: 17 Jul 2016, 13:16
by RustyBox
mteufel {l Wrote}:I'm going to assume the name in your email (Carsten Wirtz) is your whole name?

Yes it is.

Re: Forest World Levels

PostPosted: 17 Jul 2016, 18:21
by RustyBox
I'm thinking, if I should completely rework the Level Going Underground.
Reasons would be that it is very confusing, the background (ghost forest) makes no sense and there is an area which is impossible to pass as big tux.

(This level could also be used as an entering level for a cave area in the forest world.)

Re: Forest World Levels

PostPosted: 17 Jul 2016, 18:26
by mteufel
RustyBox {l Wrote}:I'm thinking, if I should completely rework the Level Going Underground.
Reasons would be that it is very confusing, the background (ghost forest) makes no sense and there is an area which is impossible to pass as big tux.

If you think you should do that, go ahead. It's indeed a little bit strange. Removing wouldn't hurt anyway if we'd need it again in the future: our source code control system also keeps history.
I think it was intended as a transition level from normal forest to ghost forest.

Re: Forest World Levels

PostPosted: 17 Jul 2016, 18:34
by RustyBox
mteufel {l Wrote}:I think it was intended as a transition level from normal forest to ghost forest.

I always thought that the level A Ghostly World was intended to be the transition level to the ghost forest.

Re: Forest World Levels

PostPosted: 17 Jul 2016, 18:43
by mteufel
Possible too. Some parts of old developer's notes say the transition should happen using a 'portal' (that would be A Ghostly World then), others say it should happen via a cave (Going Underground, I guess).

Re: Forest World Levels

PostPosted: 17 Jul 2016, 18:52
by RustyBox
Well I like the idea of reaching the ghost forest via a cave, but the level Going Underground doesn't really fit, because the level already started in the ghost forest. If it's going to be via a cave, it would be better to make a new level for that.

Re: Forest World Levels

PostPosted: 18 Jul 2016, 07:23
by Savs
RustyBox {l Wrote}:Well I like the idea of reaching the ghost forest via a cave, but the level Going Underground doesn't really fit, because the level already started in the ghost forest. If it's going to be via a cave, it would be better to make a new level for that.

I don't think that level Going Underground should be removed. It should be completely reworked like what we have done with Two Tiny Towers. IMHO The only levels that should be definitely removed are mentioned in the following post http://forum.freegamedev.net/viewtopic.php?f=67&t=7046

Re: Forest World Levels

PostPosted: 18 Jul 2016, 07:26
by brmbrmcar
Well, it would need a lot of redoing. It is unclear where to go, and there are too many badguys.

Re: Forest World Levels

PostPosted: 18 Jul 2016, 09:03
by RustyBox
Savs {l Wrote}:I don't think that level Going Underground should be removed. It should be completely reworked like what we have done with Two Tiny Towers.

I didn't say that the level Going Underground should be removed. I said that the level shouldn't be used as a transition to the ghost forest . Instead it could be used as a transition to a cave area. (If it is going to be via a cave)

I actually already started to rework the level.

Re: Forest World Levels

PostPosted: 18 Jul 2016, 18:55
by RustyBox
So. I think I'm done reworking the level: Going Underground. I think you could say that it feels like a different level... .

Changes:
- changed the background to a normal forest
- removed the rain (still not sure if this is good or not)
- added some moles
- used spikevines instead of spikes
- removed the zeeklings
- changed the second secret area (the one with the door)

Actually it looks like a new level... .

Re: Forest World Levels

PostPosted: 18 Jul 2016, 19:04
by brmbrmcar
Looks good.

Re: Forest World Levels

PostPosted: 18 Jul 2016, 19:21
by mteufel
Looks nice. But what's it supposed to be now :/ ? A transition level? From normal forest to ghost forest? Or from normal forest to a forest cave? Or a level in ghost forest? If it's ghost forest related, it's missing the "ghost" a bit.

The message of the secret area shouldn't be in German. Did the editor set this by default? If so, this is a bug.

The water at the very bottom of the level could be changed to the new tiles (https://raw.githubusercontent.com/SuperTux/data/master/images/tiles/water/antarctic-1.png).

Re: Forest World Levels

PostPosted: 18 Jul 2016, 19:31
by RustyBox
mteufel {l Wrote}:The message of the secret area shouldn't be in German. Did the editor set this by default? If so, this is a bug.

It did it by default. I will change the text back to english.

Re: Forest World Levels

PostPosted: 18 Jul 2016, 19:34
by mteufel
This is an editor bug then. Thanks for finding it. ;)

Re: Forest World Levels

PostPosted: 18 Jul 2016, 19:41
by RustyBox
I think I've fixed it now.
The secret area text in the level two tiny towers was also in german. (because of the editor bug) I changed it, too.

Edit: Wait I've forgot the water!
Edit: Done

Re: Forest World Levels

PostPosted: 18 Jul 2016, 19:47
by RustyBox
mteufel {l Wrote}:Looks nice. But what's it supposed to be now :/ ? A transition level? From normal forest to ghost forest? Or from normal forest to a forest cave? Or a level in ghost forest? If it's ghost forest related, it's missing the "ghost" a bit.

I would say this level should be a transition level for a forest cave. (because of the name)