Page 1 of 1
Enemy Blocker and Mr Rocket

Posted:
23 Apr 2016, 11:09
by Savs
It's like Inivisble Wall but the player (not badguy) can pass it. Also bought back Mr Rocket, shall to be used in any level (manily the castle ones).
Re: Enemy Blocker and Mr Rocket

Posted:
23 Apr 2016, 11:42
by brmbrmcar
Looks interesting. I like the idea. I'd also like a Tux Blocker or something.
Re: Enemy Blocker and Mr Rocket

Posted:
24 Apr 2016, 21:37
by Tobbi
Hey Savs,
I will unblock you on Github. Can you please submit a pull request with the changes? @mt thinks that your changes should rather be in the form of a patch in the repository (aka, add a patch in the contrib directory in the repository).
So, if you can submit a PR so that we can all look at it, that would be fine.
I am a little bit concerned about how we teach the player about the function. If you have any ideas, go ahead and tell me!
@Edit:
Please submit the badguy block and Mr. Rocket as two separate PRs. @mt also thinks we won't be implementing Mr. Rocket (and I kind of agree since that concept was never really mature enough to be implemented) but maybe we can have a look at what you came up with and decide afterwards.
Re: Enemy Blocker and Mr Rocket

Posted:
27 Apr 2016, 12:59
by RustyBox
The Enemy-Blocker could maybe be used at the Exit, so enemes can't pass through it.
Or for something like a safe zone.
Re: Enemy Blocker and Mr Rocket

Posted:
27 Apr 2016, 14:09
by Tobbi
RustyBox or Savs:
Do you guys have any idea how to show the player where the safe zone is? We need to make it visible, otherwise, people will be confused!
--Tobbi
Re: Enemy Blocker and Mr Rocket

Posted:
27 Apr 2016, 14:30
by RustyBox
Tobbi {l Wrote}:RustyBox or Savs:
Do you guys have any idea how to show the player where the safe zone is? We need to make it visible, otherwise, people will be confused!
--Tobbi
Maybe some sort of platform or a small building.
Re: Enemy Blocker and Mr Rocket

Posted:
27 Apr 2016, 15:36
by brmbrmcar
Maybe just a sign where the danger is, with an arrow.