darkhog {l Wrote}:Maybe we could just throw physic code away and replace it with Box2D for all stuff that needs collision/gravity? Not only this would allow for more complex interactions, but it'll be easier to work with as you would only specify masses and forces applied to things (rigid bodies) and likely won't need to change actual physics code.
Of course replacing the physics code is a tall order that will probably break a lot of things before appropriate values for mass and forces will be found that are roughly equivalent to the current physics, but if seriously no one understands the code and the guy who wrote it isn't coming back, it's the only solution to have successful long-term development.
Just to be clear: There's nothing wrong with the current physics, but if they stand in the way of new features...
BlasterMaster {l Wrote}:Wouldn't it be awesome if launched ice cubes would have rigid body physics. It could have a proper ark when sailing off a ramp, or instead of changing direction as soon as the ground is too steep, it could keep going until it slows to a stop, then slide back down.
WeLuvGoatz {l Wrote}:It would be nice if leafy enemies (such as walking leaves or posion ivys) glided down, rather than fell. It would make them seem more leaflike, and they could play a special falling animation.
theXman63 {l Wrote}:Here are 5 reasons why sirwillperkins is my archenemy.
1. His design on tux is exessively cringeworthy. It looks more cartoony than realistic. sirwillperkins' design was 75% cartoonier than tux's 25% cartooniness. cartoon penguins wear a bowtie, a scarf, some mittens, a pompom toque, a tuxedo (detailed on stomach) and other peices of winter clothing.
2. sirwillperkins, if you are reading this, your design for nolok is perfect for League of Legends, and too much for an infamous mario clone. by the way, i love your nolok design to be shown to riot games!
3. his take on the supertux logo is alright, but blastermaster's edit was better. You should know that.
4. flowers exist as powerups, but its an injustice to see flowers as a backround object appearing in pingus, another grumbel game
5. to top it off, he is a person that should be punished for not reflecting the design of tux's original design by Larry Ewing.
WeLuvGoatz {l Wrote}:4) Graphics. The majority of graphics in this game are absolutely awful to look at and don't match the game's art style in any way. Animated sprite images are even worse with choppy 3-frame animations on newer enemies such as the Igel.
WeLuvGoatz {l Wrote}:Fix the horrible lag.
6) Level Editor. The level editor is glitchy, buggy, and has an unintuitive interface. I suggest redoing it, Alzter has been working on a Godot reimplementation called Tux Builder.
w_laenger {l Wrote}:It would be nice to have a programming interface so that it is possible to create a script which converts image files to levels or level parts. Then I could draw a level in the GIMP with Perlin noise, discretise the image to a dedicated palette and import it to the level. It would also be possible to create a wand tool which places snow tiles according to neighbouring tiles; you wouldn't need to manually place the matching tiles.
Alzter {l Wrote}:w_laenger {l Wrote}:It would be nice to have a programming interface so that it is possible to create a script which converts image files to levels or level parts. Then I could draw a level in the GIMP with Perlin noise, discretise the image to a dedicated palette and import it to the level. It would also be possible to create a wand tool which places snow tiles according to neighbouring tiles; you wouldn't need to manually place the matching tiles.
So like a randomly generated level? How exactly would that be playable? Also Tux Builder has autotile, so you don't have to manually put together the tile pieces.
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