Hello everyone, I'm in the process of launching a new blog about FOSS games, and I'm trying to get some idea of the status and future plans of some of the most mature FOSS game projects (starting with side-scrolling games as a pilot), so I was hoping I could get some information about the status of SuperTux, the people working on it, and especially your future plans. SuperTux seems to be doing pretty well in terms of what the game looks like, and seems to be in pretty active development, but it does raise some eyebrows to have an almost 20 year old game still not at version 1 (not saying that as criticism, I think you guys did and are doing an amazing job, just trying to understand the situation). So I'd really like whoever is involved (or wants to be involved, or is just interested) in this project to help me understand these things:
1. Is there any definition of what would count as a version 1.0 of SuperTux, and if so, is there any roadmap for how to get there?
2. What do you think are the main blockers right now, if any, stopping the project from reaching version 1.0?
3. Generally speaking, what are your main priorities for this game project?