New Badguys and Objects by Busybody43

New Badguys and Objects by Busybody43

Postby Busybody43 » 06 Feb 2020, 02:06

The first badguy I did is really just a restoration of mr rocket...

mr_rocket.zip
now the .zip file actually works! These are the sprites... (OLD, ALREADY IN FILES)
(15.87 KiB) Downloaded 123 times

mrrocket.cpp
(OLD)
(2.9 KiB) Downloaded 108 times


mrrocket.cpp
(2.83 KiB) Downloaded 106 times

mrrocket.hpp
(1.68 KiB) Downloaded 124 times
Last edited by Busybody43 on 17 Feb 2020, 03:23, edited 4 times in total.
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Re: Mr rocket restoration

Postby Alzter » 06 Feb 2020, 02:08

Can somebody test this?
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Re: New Badguys by Busybody43

Postby Busybody43 » 06 Feb 2020, 02:16

The second one is just a Mr tree, except it spawns walking leaves instead...
It's autumn tree...
(Sprites are the same as mr tree as a placeholder)

autumntree.cpp
(OLD)
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autumntree.hpp
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autumntree.cpp
this is literally a minor change...
(4.07 KiB) Downloaded 118 times
Last edited by Busybody43 on 17 Feb 2020, 02:47, edited 2 times in total.
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Re: New Badguys by Busybody43

Postby Busybody43 » 06 Feb 2020, 02:27

the third one... is a springstep! (It's only the jumpy variant, though... and the 2.5 second jump delay isn't here yet...)

[attachment=1]springstepjumpy.cpp[/attachment]
[attachment=0]springstepjumpy.hpp[/attachment]

[b][i](OLD VERSION: IGNORE IT)
[/i][/b][attachment=2]springstep.cpp[/attachment]
Attachments
springstepjumpy.hpp
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springstepjumpy.cpp
(3.54 KiB) Downloaded 117 times
springstep.cpp
IGNORE THIS
(3.43 KiB) Downloaded 109 times
Last edited by Busybody43 on 17 Feb 2020, 02:25, edited 1 time in total.
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Re: New Badguys by Busybody43

Postby Busybody43 » 06 Feb 2020, 02:41

The next new enemy is a proper subby, from toufik's levels!
This fixes a problem, where fireballs killed these firey enemies... (it's a leftover from being a resprited spiky)
And it avoids a problem where it's not buttjumpable when frozen, which happened when I tried to make a walking candle use the subby sprites...

subby.cpp
The subby file but it uses the subby sprites
(1.32 KiB) Downloaded 103 times

subby.hpp
(1.26 KiB) Downloaded 108 times

subby.zip
The Sprites
(26.08 KiB) Downloaded 121 times
Attachments
subby.cpp
The subby code... For most of these, I didn't really change the sprites used, because that'd be too much of a hassle...
(1.32 KiB) Downloaded 115 times
subby.cpp
(OLD)
(1.32 KiB) Downloaded 129 times
Last edited by Busybody43 on 17 Feb 2020, 23:12, edited 4 times in total.
Busybody43
 
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Re: New Badguys and Objects by Busybody43

Postby Busybody43 » 06 Feb 2020, 02:51

This one is not an enemy, but rather 2 variants of a hurting platform...
This flammable one (SHOULD) be set to a wooden saw, or a flammable projectile... like an ice flame...
The freezable flame (SHOULD) be set to a flame...

flammablehurtingplatform.cpp
A flammable one...
(1.44 KiB) Downloaded 108 times

pathcontrolledflame.cpp
One that's basically a flame controlled by a path... based off of a picture of a concept on the old wiki ideas page...
(1.95 KiB) Downloaded 120 times
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Re: New Badguys and Objects by Busybody43

Postby Busybody43 » 06 Feb 2020, 02:55

very quick edit to path controlled flame...
It actually looks like one now!
...and it's not capable of killing badguys now...

pathcontrolledflame.cpp
(OLD)
(1.86 KiB) Downloaded 123 times

pathcontrolledflame.cpp
This is an important-ish update...
(2.43 KiB) Downloaded 122 times

pathcontrolledflame.hpp
(2.03 KiB) Downloaded 112 times
Last edited by Busybody43 on 17 Feb 2020, 03:03, edited 1 time in total.
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Re: New Badguys and Objects by Busybody43

Postby Busybody43 » 06 Feb 2020, 03:11

This lucky 7th new thing is the Flame Fish!
Yeah. about time we used those sprites...
(EDITOR'S NOTE: I really hope I actually got the flammable = false part of the code to work correctly...)

flamefish.cpp
(OLD)
(3.3 KiB) Downloaded 108 times

flamefish.cpp
The flame fish is (SUPPOSED) to be fireproof...
(3.86 KiB) Downloaded 111 times

flamefish.hpp
(1.69 KiB) Downloaded 107 times
Last edited by Busybody43 on 17 Feb 2020, 02:49, edited 1 time in total.
Busybody43
 
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Re: New Badguys and Objects by Busybody43

Postby Busybody43 » 07 Feb 2020, 00:28

The next enemy made is the old bouncing snowball!
...ok, so this is meant to be a springstep that moves horizontally as well...
It's meant to be like the old milestone 1 version of the bouncing snowball, physics wise...

bouncingspringstep.cpp
(OLD)
(2.89 KiB) Downloaded 104 times

bouncingspringstep.hpp
(1.86 KiB) Downloaded 103 times

bouncingspringstep.cpp
(2.97 KiB) Downloaded 93 times
Last edited by Busybody43 on 17 Feb 2020, 03:04, edited 2 times in total.
Busybody43
 
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Re: New Badguys and Objects by Busybody43

Postby Busybody43 » 08 Feb 2020, 00:36

I'm not good at .hpp files yet, so these old ones may be updated...
also, this file has an old .hpp and .cpp file for mr rocket, I rescued it off the fourms...
It's may be broken from milestone 3, though...

eneny_blocker.zip
(33.97 KiB) Downloaded 111 times
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Re: New Badguys and Objects by Busybody43

Postby Busybody43 » 17 Feb 2020, 03:40

This is just a redone version of the Flammable Saw...
Now it's a path controlled ice flame!

pathcontrollediceflame.hpp
(1.64 KiB) Downloaded 133 times

pathcontrollediceflame.cpp
(2.39 KiB) Downloaded 102 times
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Re: New Badguys and Objects by Busybody43

Postby Busybody43 » 17 Feb 2020, 03:42

Now that the things I did so far were coded, let's try to post the other mandatory files!

game_object_factory.cpp
(10.31 KiB) Downloaded 121 times

Objects.stoi.Zip
(1.72 KiB) Downloaded 107 times
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Re: New Badguys and Objects by Busybody43

Postby Busybody43 » 18 Feb 2020, 00:13

If you played the old versions of Matties World, you may have remembered the Doom Islands preview having a bad flower powerup...
It hurt you when you tried to grab it...
Well, I coded THAT in now! (the script is hopefully customizable too!)

badflower.zip
(56.43 KiB) Downloaded 97 times

badflower.cpp
(3.61 KiB) Downloaded 95 times

badflower.hpp
(1.77 KiB) Downloaded 110 times

Objects.stoi.Zip
(1.73 KiB) Downloaded 121 times

game_object_factory.cpp
(10.38 KiB) Downloaded 107 times
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