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I edited the snow tiles

PostPosted: 22 Aug 2019, 12:59
by Alzter
I edited up the snow tileset to have nicer shading and gave it every possible tile variation.

SnowEdited.png


You could make an auto-tile out of this ;)

Re: I edited the snow tiles

PostPosted: 23 Aug 2019, 17:53
by WeLuvGoatz
You're missing a variation, the one-tile-upwards steps. I also suggest that the snowtop-layer is a little bit leaking into a top layer to give it a sense of depth, and so Tux doesn't float.

Re: I edited the snow tiles

PostPosted: 24 Aug 2019, 04:19
by Alzter
WeLuvGoatz {l Wrote}:You're missing a variation, the one-tile-upwards steps. I also suggest that the snowtop-layer is a little bit leaking into a top layer to give it a sense of depth, and so Tux doesn't float.

I'm pretty sure the one-tile upwards steps are there. Also I changed the snow not to overlap so it would fit in Godot Tux and you could possibly fix the issue of Tux floating by offsetting his sprite down a few pixels.

Re: I edited the snow tiles

PostPosted: 24 Aug 2019, 13:27
by Alzter

Re: I edited the snow tiles

PostPosted: 06 Feb 2020, 01:13
by Busybody43
the snow on top looks too... poofy... it just doesn't seem natural... maybe just keep the old ones... we don't need so much shading, altzer!
...however, I do like how you did account for some tile variants that don't even exist yet for snow tiles...but what about a 1 block tall gap tile?

Re: I edited the snow tiles

PostPosted: 14 Feb 2020, 10:09
by Alzter
Busybody43 {l Wrote}:the snow on top looks too... poofy... it just doesn't seem natural... maybe just keep the old ones... we don't need so much shading, altzer!
...however, I do like how you did account for some tile variants that don't even exist yet for snow tiles...but what about a 1 block tall gap tile?

This thread's dead, these tiles were rejected for not matching up with the existing ones (top part's too low) and going to the effort of changing ALL of them just for a small shading change and tiling convenience is nowhere near worth it.