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SuperTux running anim

PostPosted: 01 Aug 2019, 17:47
by shino1
I noticed that Tux doesn't actually have a sperate running animation when in his Super form - but small Tux does.
Would contributing sprites for his brand-new running anim be welcome?

Re: SuperTux running anim

PostPosted: 13 Aug 2019, 06:47
by Alzter
shino1 {l Wrote}:I noticed that Tux doesn't actually have a sperate running animation when in his Super form - but small Tux does.
Would contributing sprites for his brand-new running anim be welcome?

Probably, although I'm starting to wonder if a running animation is really needed.

Re: SuperTux running anim

PostPosted: 19 Aug 2019, 03:18
by shino1
I mean, currently small Tux has a running animation, but big Tux doesn't. Consistency would require big Tux to have one, too.
It also is useful for gameplay information, as it would allow the player to visually see the rate at which Tux accelerates.

Here's my WIP on the animation, traditionally animated (I can shrink it down when finished). In the future, I will add 'mirrored' set of frames where the wings will be moving in the opposite directions for a full loop.
Image

Re: SuperTux running anim

PostPosted: 19 Aug 2019, 04:11
by onpon4
Yeah, the run animation was commissioned for use in ReTux, then I think I submitted a patch to the SuperTux project adding use of it. ReTux doesn't have big Tux, so it never needed a big version of the animation, hence the discrepancy.

Re: SuperTux running anim

PostPosted: 20 Aug 2019, 06:10
by BlasterMaster
I'd feel quite sad if they didn't end up using Alzter's Run animation though.

Re: SuperTux running anim

PostPosted: 21 Aug 2019, 12:33
by Alzter
BlasterMaster {l Wrote}:I'd feel quite sad if they didn't end up using Alzter's Run animation though.

Don't worry, I'll make a new one. The old one did look a bit too humanoid.


shino1 {l Wrote}:Here's my WIP on the animation, traditionally animated (I can shrink it down when finished). In the future, I will add 'mirrored' set of frames where the wings will be moving in the opposite directions for a full loop.
Image

I don't know, it needs a lot of work. It doesn't convey movement very well and Tux's chest inflates and deflates like a balloon. Try getting the keyframes down first and do some research on how run cycles are animated.

Re: SuperTux running anim

PostPosted: 30 Aug 2019, 13:46
by charlie
Tux is a penguin. Try to make it run like a penguin might run and not how a human runs. (Ironically the same mistake that Alzter made, albeit in higher quality.) The wings should flap, not sway like arms. Perhaps have them trail backwards a bit too. Embrace the cartoony nature of it. Lean forwards, wings backwards, flapping in situe not moving back and forth, or perhaps not flapping at all.

Re: SuperTux running anim

PostPosted: 30 Aug 2019, 13:51
by charlie
Watch, especially towards the end, to see something a bit closer to what I mean:

https://www.youtube.com/watch?v=zWH_9VRWn8Y&t=43s