Big Tree for Worldmap

Big Tree for Worldmap

Postby WeLuvGoatz » 20 Feb 2019, 01:21

Hello SuperTux community, I've made a 3rd tree variant for the forest worldmap that you can use. It's bigger than the normal trees and can possibly be used near a level that takes place in the treetops. I hope you enjoy, as this is my first art piece, and be sure to tell me your opinions on it!
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Screenshot_20190219-161713.png
example in game
bigtree.png
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Re: Big Tree for Worldmap

Postby BlasterMaster » 20 Feb 2019, 02:39

Here's the concept art I put on the riot chat.
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This is what I was thinking.png
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Re: Big Tree for Worldmap

Postby RustyBox » 20 Feb 2019, 09:09

I really like the concept art of the inside of a tree and I’d say it’s a necessary part that has to be added to the game. When it comes to leaves for such trees I had the idea of having a leaf pattern in general that can be used for a top aligned background and it could also be used for thinner tree stems, making it feel more like Tux is inside a forest.
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Re: Big Tree for Worldmap

Postby WeLuvGoatz » 20 Feb 2019, 18:07

Here's what it would really look like in-game:
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Re: Big Tree for Worldmap

Postby BlasterMaster » 21 Feb 2019, 06:13

A more finalized piece.
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giant tree.png
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Re: Big Tree for Worldmap

Postby RustyBox » 21 Feb 2019, 13:36

@BlasterMaster you think it would be possible to make these as tiles? Having it as decals would be limiting when it comes to level design and gameplay, imo. Looks great btw. Maybe a bit too shiny though.
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Re: Big Tree for Worldmap

Postby BlasterMaster » 21 Feb 2019, 16:56

I think I could turn them into tiles.
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Re: Big Tree for Worldmap

Postby WeLuvGoatz » 21 Feb 2019, 18:15

This website can help you with the tile format:
http://supertux.lethargik.org/wiki/Tile
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Re: Big Tree for Worldmap

Postby WeLuvGoatz » 21 Feb 2019, 23:19

Hi everyone, I've fixed it up a little bit, by making the shadow more consistent and removing some crumbs I found. If this gets added to the game, it will be a decal. I'd especially want to know what @RustyBox thinks of this tree, as he seems to be the lead artist of the game.
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Re: Big Tree for Worldmap

Postby Serano » 22 Feb 2019, 14:43

The tree looks good to me. Like tobbi said: "Can you do pull requests?" ;)
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Re: Big Tree for Worldmap

Postby WeLuvGoatz » 22 Feb 2019, 16:07

I'll make one once I've finished editing all the forest assets I'm trying to do. My list right now is:

Worldmap Tree [finished]
Forest Grass [Partially Finished]
Forest Dirt
Forest Spikevines
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Re: Big Tree for Worldmap

Postby Alzter » 28 Feb 2019, 03:47

I feel like the tree looks a bit basic being made out of mostly circular and rectangular shapes, with not much shading or shape detail. I suggest adding some branches, some more shadows and highlights (light source is at the front top left fyi) and making the shadow directly below the tree. Take inspiration from Jason (BlasterMaster)'s trees.
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Re: Big Tree for Worldmap

Postby WeLuvGoatz » 28 Feb 2019, 05:19

I'll come back to this eventually, when I have the motivation for SuperTux stuffs mind
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Re: Big Tree for Worldmap

Postby WeLuvGoatz » 28 Feb 2019, 05:30

I based it off of the other worldmap tree images, but they could use some work aswell...
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Re: Big Tree for Worldmap

Postby manuel » 28 Feb 2019, 12:05

A giant tree doesn't have to be based too close off of the other trees, especially when there's only one tree of its type. It's a big tree and that's special. Then there's no problem in making it look special as well.
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Re: Big Tree for Worldmap

Postby WeLuvGoatz » 03 Mar 2019, 18:48

I am working on fixing some of the shade/shadows, but isn't SuperTux supposed to be a fun, cartoon-y game, with kindof cartoony graphics? I'll add highlights and more shading for sure tho. :)
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Re: Big Tree for Worldmap

Postby BlasterMaster » 04 Mar 2019, 20:36

This is sort of like what I was thinking. If you want, you could use this as inspiration.
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Re: Big Tree for Worldmap

Postby WeLuvGoatz » 04 Mar 2019, 21:49

I will consider this as inspiration, but I don't really think this fits. Also, GIMP is broken for me for right now so I might have to take a break from making art (at least for a few days). :( :( Also, what is that red shiny thing?
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Re: Big Tree for Worldmap

Postby BlasterMaster » 04 Mar 2019, 22:02

This wasn't intended to look exactly like the game's style. The red shiny thing was merely an uncompleted level.
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Re: Big Tree for Worldmap

Postby WeLuvGoatz » 05 Mar 2019, 00:25

Oh, okay. :) :)
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Re: Big Tree for Worldmap

Postby Alzter » 10 Mar 2019, 00:26

Dude, that tree is awesome. It'd be cool if there was a treetops level that used that tree as a worldmap icon.
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Re: Big Tree for Worldmap

Postby RustyBox » 30 May 2019, 21:35

@BlasterMaster Looking at https://forum.freegamedev.net/viewtopic ... 413#p83484: Mind if I ask whether or not you would be still working on that?
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