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Totems

PostPosted: 22 Jan 2019, 09:03
by BlasterMaster
I started messing around with some ideas. Nothing too serious mind you.

Re: Totems

PostPosted: 22 Jan 2019, 13:35
by Adharsh
Nice design!
I wish they could replace the present totems.

Re: Totems

PostPosted: 22 Jan 2019, 14:47
by manuel
The human creature doesn't fit in the world of SuperTux, but I really like the mask. Seems like an enemy you shouldn't jump on.

Re: Totems

PostPosted: 22 Jan 2019, 15:23
by WeLuvGoatz
Yeah, maybe change the human to some other creature? Like a bug or a demon or the like.

Re: Totems

PostPosted: 22 Jan 2019, 15:56
by BlasterMaster
Don't worry. This is just me messing around on my drawing tablet mostly.

Re: Totems

PostPosted: 23 Jan 2019, 10:19
by Alzter
totem1.jpg

totem2.png
totem2.png (33.02 KiB) Viewed 5303 times


Here's some original totem concepts I got off the SuperTux Wiki.

totem3.png
totem3.png (5.57 KiB) Viewed 5300 times

The game sprite is a modified version of this crude sketch which I believe needs revision.

Re: Totems

PostPosted: 23 Jan 2019, 10:22
by Alzter
I wish totems would have some sort of setting that chooses how many totems are on top of each other, and they had some variety in their looks.

Re: Totems

PostPosted: 23 Jan 2019, 14:24
by WeLuvGoatz
Totems as a whole need some re-working.

Re: Totems

PostPosted: 03 Feb 2019, 01:04
by Alzter
Agreed. They have a lot of potential but are not that well implemented.

Re: Totems

PostPosted: 03 Feb 2019, 17:31
by ProTux
I suggest totems that are stacked better and their feet show when they stack on top of each other. and it needs reworked.

Re: Totems

PostPosted: 12 Jul 2019, 07:03
by theXman63
BlasterMaster {l Wrote}:I started messing around with some ideas. Nothing too serious mind you.

No humans in supertux! :x

Re: Totems

PostPosted: 18 Jul 2019, 20:05
by BlasterMaster
No humans in supertux!


I know. That's why I prefaced it with, "Nothing too serious, mind you."