Totems

Totems

Postby BlasterMaster » 22 Jan 2019, 09:03

I started messing around with some ideas. Nothing too serious mind you.
Attachments
Totem.png
Totem tower.png
You love goats, not me.
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Re: Totems

Postby Adharsh » 22 Jan 2019, 13:35

Nice design!
I wish they could replace the present totems.
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Re: Totems

Postby manuel » 22 Jan 2019, 14:47

The human creature doesn't fit in the world of SuperTux, but I really like the mask. Seems like an enemy you shouldn't jump on.
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Re: Totems

Postby WeLuvGoatz » 22 Jan 2019, 15:23

Yeah, maybe change the human to some other creature? Like a bug or a demon or the like.
Disclaimer: I don't actually love goats (that much, mind). :P
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Re: Totems

Postby BlasterMaster » 22 Jan 2019, 15:56

Don't worry. This is just me messing around on my drawing tablet mostly.
You love goats, not me.
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Re: Totems

Postby Alzter » 23 Jan 2019, 10:19

totem1.jpg

totem2.png
totem2.png (33.02 KiB) Viewed 584 times


Here's some original totem concepts I got off the SuperTux Wiki.

totem3.png
totem3.png (5.57 KiB) Viewed 581 times

The game sprite is a modified version of this crude sketch which I believe needs revision.
Last edited by Alzter on 23 Jan 2019, 10:24, edited 1 time in total.
Works on SuperTux art from time to time.
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Re: Totems

Postby Alzter » 23 Jan 2019, 10:22

I wish totems would have some sort of setting that chooses how many totems are on top of each other, and they had some variety in their looks.
Works on SuperTux art from time to time.
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Re: Totems

Postby WeLuvGoatz » 23 Jan 2019, 14:24

Totems as a whole need some re-working.
Disclaimer: I don't actually love goats (that much, mind). :P
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Re: Totems

Postby Alzter » 03 Feb 2019, 01:04

Agreed. They have a lot of potential but are not that well implemented.
Works on SuperTux art from time to time.
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Re: Totems

Postby ProTux » 03 Feb 2019, 17:31

I suggest totems that are stacked better and their feet show when they stack on top of each other. and it needs reworked.
i cant wait for supertux v 0.6.0 to have brand new worlds!
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