Totems

Totems

Postby BlasterMaster » 22 Jan 2019, 09:03

I started messing around with some ideas. Nothing too serious mind you.
Attachments
Totem.png
Totem tower.png
You love goats, not me.
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Re: Totems

Postby Adharsh » 22 Jan 2019, 13:35

Nice design!
I wish they could replace the present totems.
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Re: Totems

Postby manuel » 22 Jan 2019, 14:47

The human creature doesn't fit in the world of SuperTux, but I really like the mask. Seems like an enemy you shouldn't jump on.
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Re: Totems

Postby WeLuvGoatz » 22 Jan 2019, 15:23

Yeah, maybe change the human to some other creature? Like a bug or a demon or the like.
Disclaimer: I don't actually love goats (that much, mind). :P
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Re: Totems

Postby BlasterMaster » 22 Jan 2019, 15:56

Don't worry. This is just me messing around on my drawing tablet mostly.
You love goats, not me.
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Re: Totems

Postby Alzter » 23 Jan 2019, 10:19

totem1.jpg

totem2.png
totem2.png (33.02 KiB) Viewed 471 times


Here's some original totem concepts I got off the SuperTux Wiki.

totem3.png
totem3.png (5.57 KiB) Viewed 468 times

The game sprite is a modified version of this crude sketch which I believe needs revision.
Last edited by Alzter on 23 Jan 2019, 10:24, edited 1 time in total.
I mean, I think goats are fine.
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Re: Totems

Postby Alzter » 23 Jan 2019, 10:22

I wish totems would have some sort of setting that chooses how many totems are on top of each other, and they had some variety in their looks.
I mean, I think goats are fine.
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Re: Totems

Postby WeLuvGoatz » 23 Jan 2019, 14:24

Totems as a whole need some re-working.
Disclaimer: I don't actually love goats (that much, mind). :P
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Re: Totems

Postby Alzter » 03 Feb 2019, 01:04

Agreed. They have a lot of potential but are not that well implemented.
I mean, I think goats are fine.
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Re: Totems

Postby ProTux » 03 Feb 2019, 17:31

I suggest totems that are stacked better and their feet show when they stack on top of each other. and it needs reworked.
i cant wait for supertux v 0.6.0 to have brand new worlds!
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