WeLuvGoatz {l Wrote}:I'd be willing to create a sprite where after a while of not moving, Tux gets angry and stares at the screen, waving to the player angrily to get the player's attention and start moving again.
Inspiration:
WeLuvGoatz {l Wrote}:I'd be willing to create a sprite where after a while of not moving, Tux gets angry and stares at the screen, waving to the player angrily to get the player's attention and start moving again.
Oliver_Buo {l Wrote}:Boss fight Geisterbaum is really bad and I don't think it fits the game at all.....and
ICE iland Tux doesn't find a penny just a letter....ok
Forrex Iland Tux doesn't find a penny just a letter...really now?
tropical island ?
Sorry but you messed up the game.
Snow island top... forest island was also cool... but tropical island? Doesn't work at all....
Finally bring Nolok into the Game !
Or polar bears and seals or arctic cold as opponents but no tropical indel just NO
Bear bear dolan 1 {l Wrote}:Look at this... LOOK AT THIS! Oblivion or pure laziness? Did not update iced sprites of these enemies. On the left, their old sprites, on the right, their updated sprites, and in the middle... Ah, in the middle... They DID NOT REDO THE ICED SPRITES.
NOTE 1: There are more iced sprites, but they don't need to be remade because the respective enemies were not remade...
NOTE 2: The golden bomb sprite is missing because I couldn't find the sprites, but I don't need it, it's already possible to deduce the bomb and the haywire.
Alzter {l Wrote}:YES, this is a great thread, and since I'm such a nitpick I'm going to point out some of the rather ugly art assets of SuperTux.
Ugly backgrounds:
- Default Forest BG 1:
- Default Forest BG 2:
- Less common alternate Forest BG:
- Default Ghost Forest BG:
These are all really blurry, repetitive, and the colours are ugly. The parallax versions are badly edited, and they just generally look bad.
For an example of a better looking forest background, see the initial forest mockup.
Alzter {l Wrote}:Ugly creatures:
- Angrystone: Face is too pixelated and it needs more animation
- Dart: Hard to notice, a bit small
- Dispenser (Cannon): Floor of cannon doesn't reach the floor, not exactly 2 tiles high. Also looks too sharp and is inanimate. Would be cool if it had an explosion come out of it upon firing.
- Dispenser (Rocket Launcher): Has a white outline, wood part lacks shading, doesn't have many animation frames. Also needs an outline. And the explosion idea above would work here too.
- Dispenser (Dropper): Needs outline and some more shading.
- Flying Snowball: Make the helmet and propeller not melt but instead fall off like Spiky's armor.
- Ghost Tree: Needs entire re-do. The sprite literally came from a crude mock-up. It's inanimate and it's attacks are barely telegraphed and hard to predict.
- Igel: Needs re-do, it's small and inanimate, and lacks shading.
- Jumpy (Wooden): Needs outline and shading.
- Live Fire: Needs a bit more animation and should glow a bit more. TL;DR: Needs to look more like fire.
- Mole: Needs to be bigger and have some more animation.
- Mr. Candle: Too small, ugly. Needs redo.
- Plant: Looks fine except for the eyes which don't look like they are actually part of the plant and are jarringly pixelated. Also needs more animation.
- Skullyhop: The feet face the side while the head is facing diagonally. Also the jump looks lazy and the creature is stiff in general.
- Toad: Jarringly over-realistic. Needs to look more cartoon-y and needs an outline and some more shading.
- Totem: A great idea implemented poorly. The totem is stiff and mostly inanimate, and it needs different looking totem variants to stack on top of it, and a entity setting to choose how many stacked totems it starts at.
The ugly creatures that all share the same problem:
Leafshot, Mr. Cherry, Mr. Tree, Nolok, Owl, Poison Ivy, Snail, Spidermite, Tumbleweed, Walking Leaf, Yeti, Zeekling.
All of these badguys seem to have been made by the same artist, and they all share basically the same problems. Firstly, they are too blurry. Secondly, they lack shading or have incorrect shading that contradicts the style and generally look flat. Third, they are stiff, mostly inanimate and generally move in a robotic way. They don't change perspective often and usually are animated lazily by having areas of their sprite rotated or scaled rather than new frames being drawn and coloured mostly from scratch.
What's annoying is so much art has been made hastily (including basically all of the forest world's art assets) resulting in a mass of art that now needs to be altered or entirely re-done. I've been trying to help revamp some of the art, but my revamps are still a work in progress. Hopefully when I'm done with them they could be included in the game.
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