New Tree Design!

Re: New Tree Design!

Postby BlasterMaster » 15 Feb 2019, 23:28

Gotcha. :)
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Re: New Tree Design!

Postby sinisa3games » 15 Feb 2019, 23:41

WeLuvGoatz {l Wrote}:I don't mean they don't fit the game's artstyle, they just don't fit the art style of the trunks and stuff BlasterMaster has made.


bro dont you just hate it when a drawing isnt a scribble
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Re: New Tree Design!

Postby WeLuvGoatz » 16 Feb 2019, 00:07

@sinisa3games: Huh? I don't "just hate it", I'm not a big fan of scribbles. When did I say I was? Did I? No. I didn't. I really like and appreciate the effort BlasterMaster is putting into his work. Unless it was a joke, or you just don't know how to quote properly, please don't put words in my mouth or misinterpret my words like this. Thank you for coming to my TED talk
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Re: New Tree Design!

Postby BlasterMaster » 16 Feb 2019, 17:27

I get it. Don't get me wrong. I'm not upset. I agree. I'm just wondering how I should texture them.
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Re: New Tree Design!

Postby WeLuvGoatz » 17 Feb 2019, 21:13

Hey BlasterMaster, I see in your screenshots, the treetops and branches and boulders show up as tiles. Can you upload these as tiles here, if you can? Thank you. :) :)
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Re: New Tree Design!

Postby BlasterMaster » 17 Feb 2019, 21:32

I could take the leaves that are already in the game and make them look fancy with different variations.
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Re: New Tree Design!

Postby WeLuvGoatz » 19 Feb 2019, 00:48

In one of your screenshots I see boulders, new forest land tiles and what appears to be a new background. Would it be possible to share them, if they're ready?
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Re: New Tree Design!

Postby BlasterMaster » 19 Feb 2019, 01:58

I put two versions of the boulders above the screen shots, and the background is actually from the game, I didn't make it myself.
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Re: New Tree Design!

Postby Jastiv » 01 Mar 2019, 06:14

New trees sound good, but lets take care not to turn this into BFW. (notorious for redoing the art 1000 times)
BFW = Battle for Wesnoth.
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Re: New Tree Design!

Postby charlie » 05 Mar 2019, 15:13

If ST had art the standard of BFW, along with it's volume of artistic contributors, that would be a good thing. ;)
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Re: New Tree Design!

Postby theXman63 » 05 Jul 2019, 22:37

i guess it is not good for milestone 3 standards, but do you think this is tux seen from his front, a good angle?
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Re: New Tree Design!

Postby Alzter » 22 Aug 2019, 01:52

theXman63 {l Wrote}:i guess it is not good for milestone 3 standards, but do you think this is tux seen from his front, a good angle?

I'd say this is a good reference but the sprite itself has weird shading and colouring compared to Big Tux's standing sprite. But proportion wise I'd say it's near perfect. The small Tux sprite looks wrong though, I see you just made it out of existing sprites and I wouldn't really say it matches Small Tux's proportions.
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Re: New Tree Design!

Postby Alzter » 22 Aug 2019, 01:58

Jastiv {l Wrote}:New trees sound good, but lets take care not to turn this into BFW. (notorious for redoing the art 1000 times)
BFW = Battle for Wesnoth.

I wouldn't mind a fair portion of the art being redone to be honest. A lot of sprites look flat or blurry or have stiff animations and a lot of sprites don't really match the style.

I think that updating a majority of the existing sprites would be perfect if it made everything look more lively, vibrant and appealing.
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Re: New Tree Design!

Postby charlie » 27 Aug 2019, 17:13

@BlasterMaster maybe have a peruse of trees on OpenGameArt and see if there's something you can either adapt or take inspiration from?

e.g. https://opengameart.org/content/pine-tree-pack

https://opengameart.org/art-search-advanced?keys=tree
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