http://download.savannah.gnu.org/releas ... ics.tar.gz (Alternative link)
Of course, it's the graphical improvements that could be useful for SuperTux. Here is a list of those:
- The run animation for Tux, found in images/objects/tux. I already made a topic about this before, and these sprites haven't changed since then, but those sprites are here as well.
- An animation of the ice bullet breaking: images/misc/ice_bullet_break-strip5.png
- A crate shard sprite: images/objects/bonus/brick_shard.png
- The flying spiky, found in images/objects/enemies. This was made by combining the Snowjumpy sprite with the flying snowball's propeller.
- A more elaborate door setup, found under images/objects/misc. This is used to make the door close over Tux (rather than just open and teleport him to the destination like in SuperTux).
- A new rusty spring animation, found under images/objects/spring.
- Fixes to bad tiling in the snow and castle tilesets, found under images/tiles. (The castle tileset used by ReTux is one that, as far as I can tell, is not actually used by SuperTux, but it's where that tileset comes from.)
That concludes that, because I believe ReTux's graphics are now where I want them to be. I hope the SuperTux project finds some of these improvements useful.
