SuperTux 0.6.0 released

SuperTux 0.6.0 released

Postby Tobbi » 23 Dec 2018, 21:52

The SuperTux team is excited to announce the availability of the stable release 0.6.0 after almost two years of development.

Changes:

Complete redesign of the icy world and forest world (Thank you, RustyBox and Serano)
Complete revamp of our rendering engine, the game should be much faster than it was previously
We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus allowing SuperTux to be run on the Raspberry Pi, and potentially WebGL.
A few graphics have been updated, and effects have been added
The save bell was reworked (Thanks to Raghavendra “raghukamath” Kamath!)
Improved big Tux graphics and animations (Thanks to Alzter)
Various effects and shaders (Thanks to Grumbel)
Support for right-to-left languages through vector fonts. This will also fix a few non-ASCII characters, which often caused problems before in translations
A lot of other under-the-hood changes and bugfixes
Official Linux binaries

Note: If you’ve previously used torches in your levels and their positioning is off, please re-position them. We had to re-align their bounding boxes in order to fix bugs with their flame.

If you’d like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don’t get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.

A big thanks to all of our translators who worked very hard to translate the new strings in time.

Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage) are available on the Downloads page, or via GitHub.
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Re: SuperTux 0.6.0 released

Postby BlasterMaster » 24 Dec 2018, 18:01

Should we report any bugs in this thread?
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Re: SuperTux 0.6.0 released

Postby Tobbi » 25 Dec 2018, 01:59

GitHub would be preferred actually, but if you don't want to open an account, this thread would suffice as well.
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Re: SuperTux 0.6.0 released

Postby Adharsh » 26 Dec 2018, 16:23

Where are the forest world keys?
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Re: SuperTux 0.6.0 released

Postby Adharsh » 28 Dec 2018, 04:14

I've a bug to report.
When I went back to icy island from forest world, I found all the icy island levels and crystal mine locked. Please fix this.
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Re: SuperTux 0.6.0 released

Postby DevonST » 28 Dec 2018, 09:22

I can confirm the icy island bug.
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Re: SuperTux 0.6.0 released

Postby Adharsh » 28 Dec 2018, 11:30

I suggest the following exit for the castle of Nolok, since the door is too small for the yeti to come out.
Moreover, the small door is not suitable for a huge castle.
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Re: SuperTux 0.6.0 released

Postby BlasterMaster » 29 Dec 2018, 05:39

I've got the same problem with the crystal cave.
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Re: SuperTux 0.6.0 released

Postby Yona-TYT » 29 Dec 2018, 20:37

There is a small error in a hidden area in the forest world level, the platform that allows you to leave the area, it never goes down therefore, tux gets stuck there.



To replicate:
Enter the level "find_big_fish", go to the hidden area and have tux touch the platform but without staying in it, the platform will go up but never return. :cry:

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Re: SuperTux 0.6.0 released

Postby E200 » 31 Dec 2018, 15:31

There is a lot of lag for me in Super Tux 0.6.0.
The main menu is fine, but once I start playing levels that is when I begin to lag.
Levels with rain have the most lag.
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Re: SuperTux 0.6.0 released

Postby Oliver_Buo » 04 Jan 2019, 17:21

The new graphic is good. I like it. But; The story levels have become much more difficult. ;)
and by the Level Editor is the Iglu missing !!
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Re: SuperTux 0.6.0 released

Postby Wuzzy » 12 Jan 2019, 00:26

It's great to see a complete rework of the Story, I am currently in Forest World, 0 keys collected so far. The new levels look great! This makes it definitely worth replaying all of Story Mode. But now I need a pause … :D Anyway, a lot of interesting stuff.

I see you have added a lot of new textures, I like them a lot. The new forest overworld looks great. I also like how the new ice caves look, even if they're a bit difficult. :D
I noticed a minor graphical bug in the forest overworld: The first bridge has a darker water color than its surroundings. This doesn't look intentional.

But there is also a serious downgrade: The overworld no longer shows you the level records (max coins / enemies / best time). Nor do the level icons have the special animation when you completed a level with all coins/enemies/time beaten. This info is now ONLY shown directly after you completed a level. It also appears that the optional time challenge has been removed from all levels as well.
As a completionist, this makes me very sad. :(
I don't understand why this feature was removed, it greatly increased the replayability of the game, I often try to beat the levels with all coins/enemies/time.

I noticed you added the “air flower” into the main game. While the concept is interesting, I have yet to see any level where you actually NEED the air flower (even if it's just for bonuses). Or maybe I have just missed the secrets. xD

I can confirm the level lag, but only in a few levels. For me, it's in levels where a lot of stuff is going on in the background. Most levels are fine.

Bug in Story Mode: When you return from Forest World to the first world, the crystal cave level is marked as incomplete again, and you cannot pass through it (unless you replay it, I suppose. I haven't tried it yet).

Also, there is a personal bummer. I thought the German translation was already at 100%, and now I realized it's not finished at all! I see a lot of untranslated strings now. If I had known that, I would have helped.
Seems like ST will have an incomplete German translation for a while now … :-(
Minor bug: There seems to be an encoding failure in the German translation of the level name “... or is it just me?”.
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Re: SuperTux 0.6.0 released

Postby Andet » 14 Jan 2019, 00:23

In response to what Wuzzy is saying about the crystal cave level not being marked as complete once you go back, I can confirm that it works after you beat it again (permanently, as far as I know). Unfortunately you have to complete all the ice levels the same way if you want them marked as complete. I also agree that the level stats should be saved (coins collected, enemies killed). I'm not sure whether it's a glitch that they're not saved. These are probably the biggest problems in 0.6.0. Other than that, the new levels are great, the air flower is a cool item and I think this is a huge improvement. :)
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Re: SuperTux 0.6.0 released

Postby Wuzzy » Yesterday, 02:58

I now understood what the air flower is good for. You can jump higher with it, not just float! It took me a while to figure that one out. I first thought it is relatively useless because I first just noticed the floating, not the jumping.

The signs did not mention that …
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