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Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 04:52
by DatTuxBoi
OK,here we go.

I downloaded the supertux0.5.1.exe file. I heard the news about a in-game level editor, so I got excited.
The thing is:
- Movable Saw (or whatever) is impossible to put on the brown long tile Image
- The movable grey spinning platforms are almost impossible to program
- The invisible blocks turn normal/disappear(COMPLETELY).
hope i help, or not

EDIT:Doors/ Lever stuff are impossible

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 11:33
by manuel
The screenshot is from the SuperTux Milestone 1. I don't think this is supported anymore.

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 14:28
by DatTuxBoi
No, it was to demonstrate what brown log tile i was talking about.

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 15:27
by manuel
I'm using the version for Linux, so if these are actual bugs of this specific version, I'm not able to help.
1. The Sawblade doesn't come with the brown log texture they have on the editor image (don't know why it's displayed like this). Instead, they have to be placed like normal platforms (see 2nd).
2. The node editor is not that easy, I know: Select the red arrow in the "Ambient" menu and click on a platform. You first have to select the node (red/white square) you will start from and then click on a place you want to go to. If you want to place a third node after this, you have to click on the second node first. Otherwise, the first node will still be selected and you place a new second node between the others. Nodes can be deleted with eraser, if you delete the last node, the obkect will be removed.
3. The invisible box: This might be a display problem in the editor, as it has a semi-transparent texture. (However, I don't experience it anymore in the version I use.) It should be normal while playing.
4. Doors: Place a door and right-click it. Now you can type in the sector's and the spawnpoint's name. The sector is a part of the level which you can switch at the bottom left of the editor. In this sector, you can place a spawnpoint ("Ambient" menu) and give it a name. If you are using the door now, it should transport you to the spawnpoint.
5. Levers: Place a lever, right-click it and then click on the "script". It isn't the most fancy type of console, but you then can type in commands. To type in a second command, use ENTER. You can find a full list of commands here: http://supertux.lethargik.org/wiki/Scripting_reference

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 15:47
by DatTuxBoi
manuel {l Wrote}:I'm using the version for Linux, so if these are actual bugs of this specific version, I'm not able to help.
1. The Sawblade doesn't come with the brown log texture they have on the editor image (don't know why it's displayed like this). Instead, they have to be placed like normal platforms (see 2nd).
2. The node editor is not that easy, I know: Select the red arrow in the "Ambient" menu and click on a platform. You first have to select the node (red/white square) you will start from and then click on a place you want to go to. If you want to place a third node after this, you have to click on the second node first. Otherwise, the first node will still be selected and you place a new second node between the others. Nodes can be deleted with eraser, if you delete the last node, the obkect will be removed.
3. The invisible box: This might be a display problem in the editor, as it has a semi-transparent texture. (However, I don't experience it anymore in the version I use.) It should be normal while playing.
4. Doors: Place a door and right-click it. Now you can type in the sector's and the spawnpoint's name. The sector is a part of the level which you can switch at the bottom left of the editor. In this sector, you can place a spawnpoint ("Ambient" menu) and give it a name. If you are using the door now, it should transport you to the spawnpoint.
5. Levers: Place a lever, right-click it and then click on the "script". It isn't the most fancy type of console, but you then can type in commands. To type in a second command, use ENTER. You can find a full list of commands here: http://supertux.lethargik.org/wiki/Scripting_reference


THANK YOU SO MUCH SENPAI!

Now really, thank you. This makes it easier! :D
kthxbai

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 17:44
by DatTuxBoi
Other bug.
Windows:
When i test a second sector, the game crashes!

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 17:49
by manuel
Are the starting sector and the starting spawnpoint both still called "main"?

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 18:25
by DatTuxBoi
Starting sector named as Sector one.
Starting spawnpoint as spawnpointsp two.

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 19:24
by manuel
SuperTux always tries to spawn Tux at "main","main". If there's no spawnpoint called "main", the spawn location may be a bit weird. Of there's no sector called "main" it will most likely crash. Try it this way. If it still crashes, start SuperTux in the console by typing in "supertux2" and paste the error code in here.

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 19:26
by Tobbi
Can you please attach the level that crashes SuperTux?

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 19:29
by DatTuxBoi
Umm. I can't, now it gives me this everytime

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 19:33
by DatTuxBoi
I cant, forum says that extension stl is not allowed

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 19:37
by DatTuxBoi
I opened the game, Sector two desappeared... ???

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 19:40
by Tobbi
If you can reproduce this again, please zip the stl level and attach the zip file here.

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 19:52
by DatTuxBoi
Here it is.

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 19:58
by Tobbi
Your sectors are called "one" and "two". This is not how things are supposed to work. One of them has to be the main sector, called "main".

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 20:03
by DatTuxBoi
Oh.


OK.
But, even so, I changed the one to "main" and it crashes!

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 20:05
by Tobbi
Not for me. Is it "main" with a lower-case m?

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 20:08
by DatTuxBoi
Yes.

One thing i should mention is, the supertux.exe official file didn't work. I now use a third-party supertux, SuperTuxPortable.

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 20:10
by Tobbi
Please attach the level here, again.

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 20:17
by DatTuxBoi
herez

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 20:21
by Tobbi
Works for me.

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 08 Apr 2018, 22:26
by DatTuxBoi
Strange... Thanks, anyways.

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 09 Apr 2018, 11:30
by manuel
Try this file. Older builds of SuperTux didn't support a "/" at the beginning of a file path and will crash. Unfortunately, newer versions of SuperTux add them to every path.

Re: Level Editor Ideas/problems (make it user-friendly)

PostPosted: 09 Apr 2018, 16:10
by DatTuxBoi
It still crashes, and now it gives me this again, i already contacted microsoft forum but nobody replied