by darkhog » 15 Feb 2018, 13:33
Purely as a level editor feature, internally time would still be used. What I mean is to have path node have second parameter, Speed where upon entering it it'll calculate time value based upon such things like distance to the next node and put it in the time field. The speed could be expressed in pixels/frame. The reason I'm asking for such feature is that I've found it to be hard to get an object moving at consistent speed in complex paths with multiple nodes with various distances between them.