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[End of submission period] Level design contest

PostPosted: 01 Oct 2016, 15:20
by Tobbi
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End of submission period

As of now, the submission period has ended! We'll evaluate submissions shortly and check whether they confirm with the style guide.
Contrary to what I wrote at the beginning of the contest, we won't rate the levels alone, but create a poll and let you decide on which levels are the best!

--Tobbi

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Hello everyone,

we, the SuperTux team (actually, it's just me *hrhr*) would like to open a new level design contest. The main reason for this is getting the in-game editor tested (as you might have guessed, so there's no problem being upfront about it).

Here are the important details:

For how long does the contest run?
3 weeks, starting today. We'll evaluate submissions on October 22 and announce the winner(s) then.

Which theme should the level have?
That's really up to you. This level contest doesn't have any general theme, so just design the levels that you have ever dreamt of ;)

Are there any guidelines?
Please stick to the level design guidelines found at http://supertux.lethargik.org/wiki/Milestone_2_Design_Document/Styleguide. Furthermore, your levels should be submitted under a permissive license, like CC-BY-SA 4.0 Intl, or CC-BY 4.0 Intl., or CC0

How many levels can I submit?
As many as you like. We won't make any restrictions regarding that.

What are the prizes?
The winning level(s) will be in the first place on an upcoming Bonus Island IV. :-)

Where do I submit my levels?
Please attach your levels to this thread. We will go through the responses to this thread after the deadline has ended.

Where can I find the levels created with the editor
Levels created with the editor can be found in the levels directory in your SuperTux profile folder.
Linux: ~/.local/share/supertux2/
Windows: %AppData%/SuperTux/supertux
Mac: ~/Library/Application Support/supertux2/

If you cannot find your profile directory, tell us in this thread, and we can likely help you out.

Happy SuperTux'ing

Re: Level design contest

PostPosted: 01 Oct 2016, 15:47
by 164your5
do we have to use the ingame editor?

Re: Level design contest

PostPosted: 01 Oct 2016, 15:51
by Tobbi
164your5 {l Wrote}:do we have to use the ingame editor?


Of course not. You're free to use whatever editor you like!

Re: Level design contest

PostPosted: 01 Oct 2016, 15:51
by 164your5
Tobbi {l Wrote}:
164your5 {l Wrote}:do we have to use the ingame editor?


Of course not. You're free to use whatever editor you like!


nice.

Re: Level design contest

PostPosted: 02 Oct 2016, 00:22
by Alzter
I've been working on a level, but it requires custom music for the music folder!
Can I submit the custom music too? The level is about the water of Antartica being polluted, and Tux needing to fix the waters.
When you are underwater, since there are no water physics, I just lowered the gravity,
And made the music all muffled (That's one of the custom music files I used)
I hope you enjoy it when it's complete, And if it could be on Bonus Island IV!

Re: Level design contest

PostPosted: 02 Oct 2016, 00:53
by Tobbi
Can you put the music in a sub-directory in your level's directory and package it all up as ZIP?

EDIT:
After putting the music in a sub-directory, please change the reference using the editor.

Re: Level design contest

PostPosted: 02 Oct 2016, 04:23
by Alzter
How do I do that? I don't get how refrencing works.
Can't I just make the zip have a directory with the music files in it,
That people put in the music folder?

EDIT: Wait, I get it! I put the music in the level folder,
And make the msuic directory there in the editor, right?

Re: Level design contest

PostPosted: 02 Oct 2016, 10:39
by Hume2
Some members even say that we don't have enough music, so it could get even integrated into SuperTux if it was acceptable. Put the music where you want to, it's not such problem to change it.

Re: Level design contest

PostPosted: 03 Oct 2016, 09:54
by Alzter
Here's my level!
https://www.dropbox.com/s/nel80ixbpf81qm6/Alzter%27s%20Custom%20Level.rar?dl=0

I had to make a DropBox link because it was over 2MB.

BTW guys, the "Boss Attack" theme needs to be replaced.
Wansti made a better version of it!
https://discarded-ideas.org/sites/discarded-ideas.org/files/music/bossattack07.ogg
It's called Boss Attack '07! Because it was made in 2007, of course.

Have fun with my level!
Place the level files in your "supertux2" or "supertux" folder.

Cookie Monster

PostPosted: 03 Oct 2016, 16:31
by cookie monster
My levels for the competition to download dropbox.
https://www.dropbox.com/home?preview=gelada.rar

My email is
cookiemonstermeus@gmail.com

Re: Level design contest

PostPosted: 03 Oct 2016, 17:01
by Tobbi
Hey, can you please share the file as shown here? https://www.dropbox.com/help/274?path=s ... nd_folders
Then post the link here.
Thanks!

Re: Level design contest

PostPosted: 04 Oct 2016, 09:07
by suiciwd
Here's my level!
https://www.dropbox.com/s/nel80ixbpf81q ... l.rar?dl=0

I had to make a DropBox link because it was over 2MB.

BTW guys, the "Boss Attack" theme needs to be replaced.
Wansti made a better version of it!
https://discarded-ideas.org/sites/disca ... tack07.ogg
It's called Boss Attack '07! Because it was made in 2007, of course.

Have fun with my level!
Place the level files in your "supertux2" or "supertux" folder.


I like this level but the reset point thingy on top of the lava gives Tux instant death. It's kind of annoying.

Screenshot (179).png


Other than that, nice level and I like the concept a lot!

EDIT: I made it through that and I think you should add a reset point before the yeti.

Level for the contest

PostPosted: 04 Oct 2016, 18:17
by cookie monster
Here is the link to the level
https://www.dropbox.com/s/eud6c0e13uviyyn/gelada.rar?dl=0

It was the first time you share a file on dropbox so hear this problem.
I hope you enjoy and have fun with my levels.

my email is
cookiemonstermeus@gmail.com

Re: Level design contest

PostPosted: 06 Oct 2016, 03:12
by Alzter
Glad you like the level! The checkpoint in the lava was an accident, and should have been before the lava.

Re: Level design contest

PostPosted: 09 Oct 2016, 17:54
by ThomyW
This is my level:

Re: Level design contest

PostPosted: 10 Oct 2016, 14:41
by HerobrineRC
Hi I have 20 levels ready and I'm working now on last 2 so I have some questions:

Can I make Yeti in the level? - 1

Can I make something about penny? - 2

Can I write in scrips and info blocks that this is BOnus Island IV? - 3

Can I send it in .rar? - 4

Can i use level from supertux 0.3.1 "Under Construction" - music and first part of the level without keys (70% is edited and changed + something more from me and no comments like: thank you for playing development ver. ; 30% is not edited - front - just the part that underground)? - 5

Can i make forest and icyland on worldmap (3 levels on forest island and rest on icyland)? - 6

Can i make updates like in next version of supertux the levels will be little bit modified and there will be more levels? - 7

Thank you for help! :)

Re: Level design contest

PostPosted: 12 Oct 2016, 15:19
by Tobbi
1. Yes, of course you can make a Yeti level. :)
2. Of course, this is a bonus island and if the level is good aka one of the winning levels, we will probably adapt the island to match.
3. Yes, you can.
4. Yes, I can unpack rar files.
5. Yes, that as well.
6. Yes, also.
7. Yes of course.

I will not restrict you in any way. :)

Re: Level design contest

PostPosted: 14 Oct 2016, 03:03
by TheHeartlessCookie
I have a level I would like to upload but I'm not sure about a few details. Where would any of you recommend I upload my level for download (which website? Dropbox? Mediafire? Something else?) and in what form should I upload it? (Raw level text file? Some kind of archive?)
Edit: at Tobbi's advice (thanks, man) I've attached the level file. The forum didn't accept .stl as a format so I changed it to .txt, hope renaming it back isn't too much of a problem.

Re: Level design contest

PostPosted: 15 Oct 2016, 19:04
by Tobbi
Hello, TheHeartlessCookie. Sorry for approving your post just now. Would it be possible for you to attach your level to this post? You have an Upload attachment function here. Otherwise, dropbox or anywhere else is fine for now.

Re: Level design contest

PostPosted: 16 Oct 2016, 11:31
by Serano
Here are three levels of mine, some of them I made an while ago. I think "Sunny Hills" is quite nice. :)

@TheHeartlessCookie: I like your level, but it really needs some eye candy, like some ice bushes in the background, frozen fishes in the ice, and so on.

Re: Level design contest

PostPosted: 16 Oct 2016, 14:10
by HerobrineRC
Hi!
I made these 22 levels and I hope they that you are going to like them. :) There is also a worldmap attached.

If you would like to collect levels from others and need me to change the worldmap, I will be more than happy to do so.

Here is the link for download:
http://www.mediafire.com/file/kv2ox8cn1 ... and_IV.rar

:) I'm so happy! :)

Re: Level design contest

PostPosted: 17 Oct 2016, 06:01
by Vellidragon
Hello,

I have been trying to make something in the in-game editor but it doesn't seem to save the "auto" direction attribute of cannon dispensers. It works fine within the same session, but when I load the level again, the direction resets to "left". Is there anything I can do about this?

Re: Level design contest

PostPosted: 17 Oct 2016, 12:25
by Tobbi
Hey,

I might be able to edit it manually. This *appears* to be a bug within the editor then. Please attach your level once you're finished and I can make the change.

Re: Level design contest

PostPosted: 17 Oct 2016, 22:08
by RustyBox
Here is my level: The Ancient ruins of the Forest

Re: Level design contest

PostPosted: 21 Oct 2016, 04:59
by Vellidragon
Okay, thanks for the response. :) I think it's done now. I'll be attaching it here, hope it's the right file. My files seem to be in the "Roaming" sub-folder of AppData in Windows 8.1, by the way.

All the cannons that aren't blocked off on either side were intended to use an "auto" direction. I think there are six of those in total. (The inability to save "auto" directions seems to apply to all enemies, not just cannons. They cannot be copied with "auto" intact either.)

Since this is also about testing the in-game editor, here are some more bugs I encountered:

  • Creating an empty level subset, editing its properties and then trying to create a level in it crashes the editor.
  • Copying left-facing enemies sometimes makes the copy face right, but I don't know how to reproduce it. It happened consistently for entire editor sessions at a time, but it doesn't happen when I test it now.
  • Right-clicking a Sleeping Spiky and confirming makes it look like a normal Spiky in the editor.
  • Deleting a section's solid tile layer plays the Tux death sound and permanently changes its size to 0x0. Trying to test such a section closes the program.
  • Erasing single objects only works in "move" mode. Not sure if intentional, but it made no sense to me that the copy/move setting had anything to do with the eraser.