SuperTux 0.5.0 released

SuperTux 0.5.0 released

Postby Tobbi » 25 Sep 2016, 13:21

The SuperTux team is excited to announce the availability of the stable release 0.5.0 after less than a year of development. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself. We would like to apologize for publishing the 0.4.0 release with a large number of issues.

In order to improve the Forest Island in the future, please help by filling out the poll at https://docs.google.com/forms/d/e/1FAIp ... Q/viewform.

If you'd like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don't get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.

Binary builds for Windows, and macOS, as well as source tarballs will be added automatically as soon as they are built. Linux binaries might be available later.

Changes:
  • In-game level editor
  • Improved levels in Antarctica and Forest Island
  • Language packs are fixed
  • Engine performance improvements
  • Extended the scripting API: gradients are now scriptable
  • Added a few more tiles and music
  • New console commands and command line options (related to the editor)
  • Various other bugfixes of issues reported since the v0.4.0 release
  • And more (minor) improvements and changes

A big thanks to Hume2 and Tobbi, who worked very hard on the new in-game level editor, and also all of our translators who worked very hard to translate the new strings in time.

Get the new release from:
https://github.com/SuperTux/supertux/re ... tag/v0.5.0
Builds are in progress and will appear once they're finished.
SuperTux developer and light in the darkness of open source jump & run.
Code Review? What code review? My code works!
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Re: SuperTux 0.5.0 released

Postby brmbrmcar » 25 Sep 2016, 18:16

This release.... Why?
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Re: SuperTux 0.5.0 released

Postby Dugglez » 26 Sep 2016, 07:03

Hey so when will forest island be finished? How many worlds do you intend to have? Will I be able to see this game finished in my lifetime?

(Joking but seriously when is forest gonna be stable?)
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Re: SuperTux 0.5.0 released

Postby RustyBox » 26 Sep 2016, 07:16

Dugglez {l Wrote}:(Joking but seriously when is forest gonna be stable?)

We are currently working on finishing the forest world for 0.6. A new worldmap has been made for the forest and will be added and also some newer levels will been added (which are going to replace some older level). You can help us by participating to this poll: https://docs.google.com/forms/d/e/1FAIp ... Q/viewform

So we know, which levels of the current forest world can be kept, replaced or removed.
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Re: SuperTux 0.5.0 released

Postby charlie » 26 Sep 2016, 10:51

brmbrmcar {l Wrote}:This release.... Why?

Because it is important to make regular releases and there's been a lot of improvement and new features...

Even if there's some rough edges, a release and feedback will help to address them.

Also regular releases gets eyes on a project, and thus increases the chance of attracting more contributors.

Does that satisfy your question?
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Re: SuperTux 0.5.0 released

Postby Nitro Ninja » 26 Sep 2016, 13:53

I participated in the poll, but it was somewhat hard trying to remember all the levels.
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Re: SuperTux 0.5.0 released

Postby 杨勐 » 28 Sep 2016, 10:47

I have tried install both 64bit and 32bit version of supertux 0.5.0 on my windows machine,but neither worked .I just click icon ,but nothing appears.
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Re: SuperTux 0.5.0 released

Postby Alzter » 29 Sep 2016, 06:32

Hmm... What Windows is it?
I use Windows 10 and SuperTux works fine.
I'm Alzter, a fan of SuperTux.
I've played Milestone 1 & 2 inside and out.
I'm currently assisting the SuperTux team
with concepts, art and sprite creation.

~ I would like to learn how to code animations in SuperTux too!
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Re: SuperTux 0.5.0 released

Postby 杨勐 » 29 Sep 2016, 12:27

My windows 10 is 64bit,and Windows 7 is 32bit.neither worked.
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Re: SuperTux 0.5.0 released

Postby brmbrmcar » 01 Oct 2016, 18:39

The game starts, but is virtually unplayable on this computer.
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Re: SuperTux 0.5.0 released

Postby Alzter » 02 Oct 2016, 00:26

Odd. My Win10 worked.
I'm Alzter, a fan of SuperTux.
I've played Milestone 1 & 2 inside and out.
I'm currently assisting the SuperTux team
with concepts, art and sprite creation.

~ I would like to learn how to code animations in SuperTux too!
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Re: SuperTux 0.5.0 released

Postby 杨勐 » 02 Oct 2016, 14:27

This has been reported as a bug .Supertux cannot write to a non-english user home folder.
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Re: SuperTux 0.5.0 released

Postby Tobbi » 02 Oct 2016, 14:57

@brmbrmcar: https://github.com/SuperTux/supertux/issues/625 Might wanna subscribe to that.
SuperTux developer and light in the darkness of open source jump & run.
Code Review? What code review? My code works!
Says *sigh* if something's not quite right.
Doesn't actually know anything about computers.
Thinks that creating chickens with buzzers on their backs is a good leisure activity.
#nahrungsergaenzungsmittel
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Re: SuperTux 0.5.0 released

Postby Oliver_Buo » 30 Nov 2016, 21:06

Im exided to finaly fight agains NOLOK.... :)
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