RustyBox {l Wrote}:@Serano: What about the castle levels? What are we going to do with their results, because the new castle only uses two new levels. (One normal and one entrance)
Serano {l Wrote}:Bonus Islands, tweaking for future Worlds, maybe...?
RustyBox {l Wrote}:@Vellidragon This level is going to be removed and replaced by a new level.
Vellidragon {l Wrote}:I do apologise when I'm not up-to-date on the current state of SuperTux things, I'm never really sure how to best keep up with the project.
pelya {l Wrote}:I'd also like to prevent stupid deaths from environment.
If a solid block falls onto Tux, it should move Tux to the side instead of killing him, or the block itself would move, unless there's a solid wall behind and Tux cannot be moved.
Lanterns are also a kind of solid block, and also will kill Tux, which is stupid, because they are used a lot on some levels.
The same goes for tunnels with low ceiling - big Tux can enter them while crouching, but if Tux stops crouching, he will take damage and become little Tux. In this case, Tux should stop crouching and take damage only when you press Up arrow. It's a simple fix that will not change game mechanics, and will make the game less frustrating.
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