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Re: Ideas for the next release?

PostPosted: 15 Jun 2016, 07:05
by Savs
Will Milestone 3 (0.5.0) be released before 2038-12-30 and will it contain Penny as playable character or she will be removed along with intro scene just like 0.3.0?

Re: Ideas for the next release?

PostPosted: 15 Jun 2016, 10:59
by Dugglez

Re: Ideas for the next release?

PostPosted: 15 Jun 2016, 11:24
by onpon4
Savs {l Wrote}:Will Milestone 3 (0.5.0) be released before 2038-12-30 and will it contain Penny as playable character or she will be removed along with intro scene just like 0.3.0?

That old cutscene was removed in version 0.1.0 (Milestone 1) or maybe before that, not 0.3.0. I haven't even been able to see it (those really old versions of SuperTux didn't compile on my system when I tried to do so). I wouldn't even know about it if someone on the mailing list hadn't mentioned it years ago.

Also, Milestone 3 will be 0.6, not 0.5.

Re: Ideas for the next release?

PostPosted: 15 Jun 2016, 11:51
by Savs
So, the 0.5.0 will be really a bugfix release with built-in editor and misc changes? Will Forest World be included as main world in 0.5.0?

Re: Ideas for the next release?

PostPosted: 15 Jun 2016, 12:58
by Nitro Ninja
Savs {l Wrote}:Will Milestone 3 (0.5.0) be released before 2038-12-30 and will it contain Penny as playable character or she will be removed along with intro scene just like 0.3.0?

I'm pretty sure it's 2038-11-30

Re: Ideas for the next release?

PostPosted: 15 Jun 2016, 13:27
by Dugglez
Nobody gonna acknowledge my jontron meme? Ok

Re: Ideas for the next release?

PostPosted: 19 Jun 2016, 11:56
by brmbrmcar
@Dugglez What is that?

Re: Ideas for the next release?

PostPosted: 19 Jun 2016, 13:07
by Dugglez
Meme - an idea or joke.

Re: Ideas for the next release?

PostPosted: 19 Jun 2016, 15:27
by brmbrmcar
I meant that http://serv.zeroslash.net/jontron-loaded-question.gif. I know what a meme is!

Re: Ideas for the next release?

PostPosted: 19 Jun 2016, 15:38
by Dugglez
It's a gif of jontron saying "you know that's a loaded question" because 2035 seems a long way away.

Re: Ideas for the next release?

PostPosted: 19 Jun 2016, 17:21
by brmbrmcar
I never asked that though...

Re: Ideas for the next release?

PostPosted: 20 Jun 2016, 23:46
by Nitro Ninja
I feel like the community could get more involved with the game. There's currently a worldmap contest, so why not have a level contest? Both Icy Island and the Forest, could do with some better levels, and if plans are ever made for a third world, it would also speed up the progress to get the community to make levels.

Re: Ideas for the next release?

PostPosted: 21 Jun 2016, 00:27
by Tobbi
We could have a level contest after releasing 0.5.0 to showcase the new editor and as an excuse to get everyone to test.

Re: Ideas for the next release?

PostPosted: 22 Jun 2016, 17:41
by brmbrmcar
There is more to be done for the community to be involved. This place is ignored.

Re: Ideas for the next release?

PostPosted: 22 Sep 2016, 00:48
by Alzter
Maybe some more animations for tux, like the ones being planned?

Re: Ideas for the next release?

PostPosted: 01 Oct 2016, 12:28
by 164your5
icy island is fine as is

only level that needs to be removed is a Path in the Clouds. playing it is worse than being waterboarded

Re: Ideas for the next release?

PostPosted: 01 Oct 2016, 13:04
by suiciwd
playing it is worse than being waterboarded

Why? :? I like that level, it's a bit of a challange when you're new to SuperTux but if you've been playing different SuperTux levels for sometime now you'll understand.

Re: Ideas for the next release?

PostPosted: 01 Oct 2016, 13:11
by 164your5
suiciwd {l Wrote}:
playing it is worse than being waterboarded

Why? :? I like that level, it's a bit of a challange when you're new to SuperTux but if you've been playing different SuperTux levels for sometime now you'll understand.


the last part is just horrible, especially when you're bigtux. and it's not a case of me being new either, i've been playing for over 10 years now

Re: Ideas for the next release?

PostPosted: 01 Oct 2016, 17:40
by brmbrmcar
Yeah, it is hard. I can do it now, after practice.

Re: Ideas for the next release?

PostPosted: 02 Oct 2016, 00:30
by Alzter
Maybe adding a power meter? I drew some concepts for the meter and ideas on page 2 of my "custom sprites" thread.
Maybe add it later on, I don't know.

Re: Ideas for the next release?

PostPosted: 02 Oct 2016, 14:39
by RustyBox
164your5 {l Wrote}:only level that needs to be removed is a Path in the Clouds.

164your5 {l Wrote}:the last part is just horrible, especially when you're bigtux.

I agree, the last part is difficult to pass as bigtux. I can change it so you can do the jumps, even when you are big tux.

Re: Ideas for the next release?

PostPosted: 02 Oct 2016, 18:29
by ctdabomb
My issue with a power meter is that then you have limits to powers, which I personally don't care for.

Re: Ideas for the next release?

PostPosted: 06 Oct 2016, 03:17
by Alzter
The power meter doesn't limit regular powers like fireballs,
But adds a super as well, like fire breath. I drew some concepts on my custom sprites.

Re: Ideas for the next release?

PostPosted: 30 Oct 2016, 04:16
by Jason
My ideas could be for the forest or the upcoming tropical world.

A mushroom bad guy that is stationary. If Tux jumps on the mushroom he will bounce off.
Mushruin.png


Or maybe a little sprout, that will walk back and forth. And if you get close enough to it, the sprout will stop, and shoot peddles out of it, aiming right at Tux.
The attachment Sprout example.png is no longer available

Re: Ideas for the next release?

PostPosted: 31 Oct 2016, 07:03
by Nitro Ninja
Jason {l Wrote}:My ideas could be for the forest or the upcoming tropical world.

A mushroom bad guy that is stationary. If Tux jumps on the mushroom he will bounce off.
Mushruin.png


Or maybe a little sprout, that will walk back and forth. And if you get close enough to it, the sprout will stop, and shoot peddles out of it, aiming right at Tux.
Sprout example.png


I like it.