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Re: Ideas for the next release?

PostPosted: 19 Aug 2021, 22:19
by Busybody64
Maybe add more slopes?

Re: Ideas for the next release?

PostPosted: 25 Aug 2021, 05:41
by Laksh
maybe you add a rocky world tiles .

Re: Ideas for the next release?

PostPosted: 20 Dec 2021, 16:25
by LECZ
I would like them to put custom bosses

Maybe with the yeti mechanics but you have the option to change the jump, for an ambush or also that it launches projectiles and that you can write a script at the time of attack as well as that you can edit the life, the speed, the sounds and the sprite

Re: Ideas for the next release?

PostPosted: 20 Dec 2021, 20:07
by KiyanTheBluePenguin
LECZ {l Wrote}:I would like them to put custom bosses

Maybe with the yeti mechanics but you have the option to change the jump, for an ambush or also that it launches projectiles and that you can write a script at the time of attack as well as that you can edit the life, the speed, the sounds and the sprite


Man I would love that.
It'd be a lot of Fun.

Re: Ideas for the next release?

PostPosted: 02 Jan 2022, 21:28
by jojo141948
Idea they should do, I think it would be good.
When choosing the music for the level in the music directory as you move the mouse, it plays, so we can hear how the music is.
So we don't have to choose the song one by one (testing the level) or go to your directory to listen to it to be right for the level. It would make choosing songs easier. Obviously for me it's not difficult as I already know the songs and their names by heart.

Re: Ideas for the next release?

PostPosted: 19 Jul 2022, 16:02
by gamer2022
I dislike dark levels, because my son increase brightness of monitor maximaly and this is dangerous for eyes! I think developers can use some function ON/OFF for dark levels.

Re: Ideas for the next release?

PostPosted: 20 Jul 2022, 00:48
by Bear bear dolan 1
Idea: create your own enemy
We have a great diversity of enemies/objects in the level editor, but not infinite. I always wanted to make a boss, but I can't because I don't know how to use .cpp and .hpp files, so I think it would be really nice if we could make our own enemies.

Re: Ideas for the next release?

PostPosted: 25 Jul 2022, 15:16
by bionicjuggley
Maybe a new more colorful palette. and a maker tool

Re: Ideas for the next release?

PostPosted: 02 Aug 2022, 15:04
by AllyTheOcelot
Elaborate?

Re: Ideas for the next release?

PostPosted: 02 Aug 2022, 21:42
by HallowedTux
...

Re: Ideas for the next release?

PostPosted: 12 Oct 2022, 02:55
by watercolours
grassless forest slopes

Re: Ideas for the next release?

PostPosted: 02 Apr 2023, 12:26
by YouKnowYouDontKnow
I think ability to buy power-ups for collected coins and a primitive inventory where players can keep them would be good. Something like Mario 3. It would solve two problems: Collecting coins and looking for secret rooms now would make sense and it would make game a bit easier which is good for mass auditory.

Re: Ideas for the next release?

PostPosted: 02 Apr 2023, 19:31
by s3boun3t
hi, could you make a release for Apple TV ?
thx

Re: Ideas for the next release?

PostPosted: 08 May 2023, 16:52
by Captain_Anything
Don't think that would be possible...

Re: Ideas for the next release?

PostPosted: 26 May 2023, 06:13
by Cpa?
Make Bombs that damge the ground

Re: Ideas for the next release?

PostPosted: 26 May 2023, 18:35
by Captain_Anything
...

Re: Ideas for the next release?

PostPosted: 19 Jul 2023, 01:48
by rico