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Re: Ideas for the next release?

PostPosted: 09 May 2020, 15:59
by Nickerson Romero
i'm thinking i think i should add a lava ball enemy the enemy is up and down inside lava https://github.com/SuperTux/wiki/blob/master/images/Castle-lava.jpg

Re: Ideas for the next release?

PostPosted: 09 May 2020, 16:07
by DevonST
I find these Hotheads or Podoboos very annoying in Super Mario. Most of the time they hide in the lava. This means that you need to wait before jumping over any lava pit because there could be a Hothead waiting for you. Getting hit by a Hothead often feels like it’s not your fault. If you decide to add it, please make sure that they are less annoying.

Re: Ideas for the next release?

PostPosted: 10 May 2020, 04:43
by Busybody43
Like, make the lava bubble a bit where they'll jump out of, so you'll know where they are?

Re: Ideas for the next release?

PostPosted: 10 May 2020, 06:28
by DevonST
I just noticed that the proposed lava balls would be basically the same as the fish that is already in the game. The fish never annoyed me. I think the reason is that fish hide for a shorter time so the moment you reach the water pit you already know there is a fish in it. The lava balls could be a secondary sprite for the fish enemy.

Re: Ideas for the next release?

PostPosted: 10 May 2020, 07:08
by flan
The problem with podoboos in Mario is that they are often unpredictable. Maybe keeping them on a set timer (like the fish) would make them less annoying? If they come out of the lava on a quick enough schedule, you should be able to see them in front of Tux in time to know where they are in the lava. That way you wouldn't have to guess.

Re: Ideas for the next release?

PostPosted: 10 May 2020, 23:52
by Busybody43
exception: lava balls can move horizontally when jumping.
(fireproof too, but that's what the flame fish enemy should be like as well)

Re: Ideas for the next release?

PostPosted: 27 Jun 2020, 23:01
by theXman63
Backup downloads to make sure the user does not have old versions of levels?

Re: Ideas for the next release?

PostPosted: 05 Jul 2020, 21:12
by Lorenzo der seltsame
Kill the auto scroll in the level editor!!!!!!

Re: Ideas for the next release?

PostPosted: 09 Jul 2020, 14:33
by divVerent
I would say ACK. Given SuperTux display resolution and scale is variable, it is by definition impossible to make good autoscrolling gameplay. We should decide between using the screen edge for gameplay, and having the user able to confirm the screen edge. It is impossible to have both.

So my vote goes in favor of removal of autoscroll.

Apart of course from the fact that autoscroll is rather broken in multiple ways.

Re: Ideas for the next release?

PostPosted: 13 Jul 2020, 23:49
by Busybody43
keep autoscroll as a legacy feature, to avoid breaking the autoscroll test level in the game.

Re: Ideas for the next release?

PostPosted: 14 Jul 2020, 02:03
by Lorenzo der seltsame
No! No! Not the level auto scroll, the auto scroll in the editor from the tiles/objects menu sometimes it is
annoying...

Re: Ideas for the next release?

PostPosted: 24 Jul 2020, 23:31
by Oliver_Buo
Change Light, and Graphitiy during the Game - in the same sector....that pretty cool if that would be possilbe

Re: Ideas for the next release?

PostPosted: 25 Jul 2020, 00:41
by E200
Underwater enemies for the water levels, and shooting fire and ice balls in the direction you're swimming.

Re: Ideas for the next release?

PostPosted: 25 Jul 2020, 11:18
by DevonST
@Oliver_Buo Change ambient light:
{l Code}: {l Select All Code}
settings.fade_to_ambient_light(red, green, blue, alpha);
or
{l Code}: {l Select All Code}
settings.set_ambient_light(r, g, b, a);

Change gravity:
{l Code}: {l Select All Code}
settings.set_gravity(number);