Ideas for the next release?

Re: Ideas for the next release?

Postby Jason » 30 Oct 2016, 04:16

My ideas could be for the forest or the upcoming tropical world.

A mushroom bad guy that is stationary. If Tux jumps on the mushroom he will bounce off.
Mushruin.png


Or maybe a little sprout, that will walk back and forth. And if you get close enough to it, the sprout will stop, and shoot peddles out of it, aiming right at Tux.
The attachment Sprout example.png is no longer available
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Re: Ideas for the next release?

Postby Nitro Ninja » 31 Oct 2016, 07:03

Jason {l Wrote}:My ideas could be for the forest or the upcoming tropical world.

A mushroom bad guy that is stationary. If Tux jumps on the mushroom he will bounce off.
Mushruin.png


Or maybe a little sprout, that will walk back and forth. And if you get close enough to it, the sprout will stop, and shoot peddles out of it, aiming right at Tux.
Sprout example.png


I like it.
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Re: Ideas for the next release?

Postby Yona-TYT » 30 Dec 2016, 10:53

It would be nice to see tux swimming in a water world, since the penguins are excellent swimmers. :)
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Re: Ideas for the next release?

Postby VNS » 13 Jan 2017, 00:45

That would be a nice idea. However, the SuperTux Team would have to create new assets for the water. Because Tux swimming in the current water tiles would break almost every level consisting of water.
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Re: Ideas for the next release?

Postby BlasterMaster » 14 Jan 2017, 02:01

Thank you. Though I'm in a different account now.
My name is Jason. And I am an amateur artist. I am currently working on revamping some of the supertux art. And I am available for graphic requests.
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Re: Ideas for the next release?

Postby BlasterMaster » 14 Jan 2017, 02:17

He'd also look backward when you are passed him. Though I need to do some touch ups on the sprites.
Attachments
Animation Preview.gif
Here's all the different animations for him.
Animation Preview.gif (397.54 KiB) Viewed 1308 times
Mushruin.png
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Re: Ideas for the next release?

Postby Oliver_Buo » 21 Jan 2017, 10:33

I have an other idea:
Let Tux change -> he become one of the "bad boys" and play agains himself. :o :? :think:


(like in this older video....)

https://www.youtube.com/watch?v=7khlu09z2AY

tux change.JPG
(sorry for the bad Quality)
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Re: Ideas for the next release?

Postby Serano » 21 Jan 2017, 10:54

Maybe some kind of "Dark Tux", who follows and hurts you if touched, like in the first Rayman game? Begins more or less at 1:00: https://www.youtube.com/watch?v=yoCOGqVLVh0
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Re: Ideas for the next release?

Postby Tobbi » 21 Jan 2017, 12:26

BlasterMaster: Could you export the frames of the mushroom sprite here?

I'll still have to think about how to properly code that
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Re: Ideas for the next release?

Postby brmbrmcar » 21 Jan 2017, 12:58

I'd like to be able to customise my Tux sprite, as well as being able to script playing as a badguy (with the restrictions of one).
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Re: Ideas for the next release?

Postby VNS » 21 Jan 2017, 20:59

Would Dark Tux have a dark purple particle effect on him like the purple flower in DOOM Islands? (Explained on the Pipe Maze level)
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Re: Ideas for the next release?

Postby BlasterMaster » 22 Jan 2017, 17:06

BlasterMaster: Could you export the frames of the mushroom sprite here?


Sure. But I still have to fix the sprites. There are traces of a weird white outline around them.
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Re: Ideas for the next release?

Postby ∞Gamer » 04 Feb 2017, 02:21

Castle badguy idea: Nolok statue with darker colors than the background decoration. When Tux gets close, it walks towards him. Slightly shorter than the background decoration so Tux can jump over it. Can be killed by walking into a pit, but survives spikes and lava. (Possibly add a spike proof power up for Tux (similar to Mario's kuribo shoe) so that Tux can ride statue over long steps of spikes or lava)
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Re: Ideas for the next release?

Postby Alzter » 04 Feb 2017, 04:25

I think the mushroom is a cool enemy! I love the confused look on it's face when you pass it.
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Re: Ideas for the next release?

Postby VNS » 24 Feb 2017, 03:55

Personally what I would want the most is an ingame tile creator. The user could save their tiles within their world as a file such as "worldtiles.strf". When editing a world, those tiles would be loaded. Not sure how the UI for that will be like, though. If the dev team is willing to, it might be a challenge - or I can TRY and build it.
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Re: Ideas for the next release?

Postby BlasterMaster » 26 Feb 2017, 20:44

These are all great ideas.
My name is Jason. And I am an amateur artist. I am currently working on revamping some of the supertux art. And I am available for graphic requests.
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Re: Ideas for the next release?

Postby sirwillperkins » 21 Mar 2017, 19:28

New Guy here first post I work professionally as a freelance artist, although I'm pretty busy with work I thought I'd post some quick concept art ideas up feel free to use for artistic inspiration and expand upon if wanted lol Ideas and art are free to use under GPL license I tried to keep style in fitting with iconic game looks and artistic direction. I would draw up full sprite sheets etc. yet job and time does not allow it right now.

tux.jpg
Tux Sprite and movements concept ideas.

Nolok.jpg
Took Yeti idea and Nolok and Combined for more Original Unique, Antagonist Villian.
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Re: Ideas for the next release?

Postby sirwillperkins » 23 Mar 2017, 06:28

stand-0.png
stand-0.png (6.76 KiB) Viewed 685 times
idle-0.png
idle-0.png (7.91 KiB) Viewed 685 times
idle-1.png
idle-1.png (8.03 KiB) Viewed 685 times
buttjump-0.png
buttjump-0.png (7.15 KiB) Viewed 685 times
Had some free time so I made some quick spites nothing fancy may complete the set depending on response and work. thanks guys.
tuxmockup.jpg
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Re: Ideas for the next release?

Postby Serano » 23 Mar 2017, 11:09

The trees and flowers are very nice, not sure about the Tuxsprites, though.
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Re: Ideas for the next release?

Postby VNS » 23 Mar 2017, 18:14

I really love the graphics. Though it's quite.. "cartoony" and doesn't exactly fit the SuperTux theme.
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Re: Ideas for the next release?

Postby BlasterMaster » 10 Jun 2017, 16:17

Wow, I think this looks great! I really like the Tux sprite you made. If that was the iconic hero of the game, it would make the whole feel of the game look more professional.

Only one thing though. The feet don't quite match the angle of the ground.
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