Ideas for the next release?

Re: Ideas for the next release?

Postby BlasterMaster » 04 Dec 2018, 03:39

Though, now that I think about it, this wouldn't be for 0.6.0
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Re: Ideas for the next release?

Postby RustyBox » 04 Dec 2018, 06:17

@BlasterMaster I really like the design idea for the shop house on the worldmap
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Re: Ideas for the next release?

Postby Alzter » 04 Dec 2018, 11:36

@BlasterMaster OH MY GOD THAT LOOKS AMAZING. Awesome idea, even better than the walrus. I'd love to see this in-game.
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Re: Ideas for the next release?

Postby Alzter » 04 Dec 2018, 11:43

darkhog {l Wrote}:Maybe we could just throw physic code away and replace it with Box2D for all stuff that needs collision/gravity? Not only this would allow for more complex interactions, but it'll be easier to work with as you would only specify masses and forces applied to things (rigid bodies) and likely won't need to change actual physics code.

Of course replacing the physics code is a tall order that will probably break a lot of things before appropriate values for mass and forces will be found that are roughly equivalent to the current physics, but if seriously no one understands the code and the guy who wrote it isn't coming back, it's the only solution to have successful long-term development.

Just to be clear: There's nothing wrong with the current physics, but if they stand in the way of new features...

To be honest the current physics feel really slippery. You can't really turn in-air, there's very low friction and a lot of collisions involving blocks are very broken and usually give out unfair crush deaths. If we were to change the physics I would prefer if we made them a bit more tighter akin to Milestone 1. (Not to the point where letting go of jump in air instantly cancels all your vertical momentum but you get my point)
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Re: Ideas for the next release?

Postby Masterghar » 01 Jan 2019, 12:47

It would be nice to better track progress in levels. When you stand on the world map, current level's best highscores should be displayed in the corner of the screen so you quickly see what you have to improve. Also, when touching the exit, the target time should be displayed so that you don't have to memorize it when going for it.

Also, is it just me or are highscores lost when quitting the game (only levels completed are saved)?
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Re: Ideas for the next release?

Postby BlasterMaster » 01 Jan 2019, 19:17

Wouldn't it be awesome if launched ice cubes would have rigid body physics. It could have a proper ark when sailing off a ramp, or instead of changing direction as soon as the ground is too steep, it could keep going until it slows to a stop, then slide back down.
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Ice cube phys 2.png
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Re: Ideas for the next release?

Postby WeLuvGoatz » 01 Jan 2019, 20:59

@BlasterMaster: I like your idea but I really adore the little ice cube sketch with his tongue sticking out :) :) :)
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Re: Ideas for the next release?

Postby Alzter » 09 Jan 2019, 12:11

BlasterMaster {l Wrote}:Wouldn't it be awesome if launched ice cubes would have rigid body physics. It could have a proper ark when sailing off a ramp, or instead of changing direction as soon as the ground is too steep, it could keep going until it slows to a stop, then slide back down.


It would be awesome. Imagine a SuperTux where slopes work and are incorporated thoughtfully into levels to make exciting and fun gameplay incorporating sliding and other fun mechanics for an even more enjoyable and more original experience.

EDIT: I found some sliding mockups on the SuperTux wiki. See below:
slider.jpg
slider.jpg (3.66 KiB) Viewed 57 times

slider2.png
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