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Less flammable badguys

PostPosted: 03 Sep 2015, 13:44
by Hume2
There's a problem with the fire flower. When you have more then 5 of them, you can pass trough icy levels without problems. You just go and shoot everywhere. There's one possibily how to fix that: make spikys and jumpys inflammable. Currently, there's no inflammabe badguy for icy biomes, if we don't count stalactites and flames, those are castle enemies. Note that you can still kill jumpys and spikys when frozen by butt-jump. And that's what I want to hear from you. Do you think that it's a good move? Note that it's already done in a separate branch of SuperTux development, so don't come up with argument that it's hard to code. It's easy to code and it's already coded.

Why yes
    Will make ice flower more useful.
    Will make fire flower less overpowered.
    New game element: decision what flower is better at the time

Why not
    Jumpys and spikys were always flammable and I like it as it is. D:

Re: Less flammable badguys

PostPosted: 07 Sep 2015, 21:14
by Mr. Hilter
If someone really went through the trouble to get several fire flowers she should be able to use all the ammo. To collect five without dying is next to impossible without lots of skills. No need to nerf fire flower for all levels. If you really want the player without the ability to shoot add some filter in your level. Like a long tunnel with spikes that is impossible to pass without getting hit. Add one fire flower at the entrance so everyone will make it. Or instead of spikes place a ice flower.

tl;dr Spikes and Jumpys should stay inflammable like they are

Re: Less flammable badguys

PostPosted: 13 Sep 2015, 13:55
by Skroob
Yes (Explain please.)


Keep them inflammable. Also make Yeti inflammable again.

Re: Less flammable badguys

PostPosted: 15 Sep 2015, 20:33
by NoNotCar
I think that these enemies make the fireflower useful as they are the only widely used enemies in Icyisland that can't be stomped but can be killed with the fireflower. There should be new enemies that are only vulnerable to iceflowers (stone?). Also the design of these enemies suggests they are vulnerable to fire (snow inside the armour).

Re: Less flammable badguys

PostPosted: 25 Oct 2015, 11:27
by brmbrmcar
It should stay as it is.

Re: Less flammable badguys

PostPosted: 25 Oct 2015, 15:03
by Hume2
Anyway Tobbi has decided that they sould be flammable and we can close it then.

Re: Less flammable badguys

PostPosted: 27 Oct 2015, 15:16
by charlie
Locking at OPs request as this is now out of date.