SuperTux 64?

SuperTux 64?

Postby darkhog » 12 Oct 2024, 10:51

Hello, to celebrate returning back to Linux, I want to make something Tux-related. So, since I already have an open-source 3D platformer in the works, Funni Capsule, I've decided to make a Nintendo 64-styled version of SuperTux after finishing FC, obviously called SuperTux 64. Anyone would be willing to contribute music, etc. once I start working on it? Keep in mind, even though it's called SuperTux 64, you won't need to strictly follow N64's limits, the 64-ness of it would relate more to the level design and game design approach that would be taken (basically, it will be a collectathon, with semi-open levels). Plus, maybe the amount of polygons in the level meshes to keep stuff easy to make and retro (though, just like with Funni Capsule, I would be using modern rendering principles in what I call Retro+ look).
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