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Worldmap editor renders path tiles in black foreground

PostPosted: 02 May 2022, 11:38
by chomwitt
As you can see in the shot, trying to put a path tile will hide the ice tiles underneath.
I would except a transparent effect. Is this a missing feature or a bug?

Re: Worldmap editor renders path tiles in black foreground

PostPosted: 02 May 2022, 13:24
by KiyanTheBluePenguin
Basically what is happening is intended.
What you need to do is add an layer, put it above the snow (in z-pos, just put the snow on 0 and the path on 1), and make sure that the path is solid else tux won't interact with it.
Hopefully this helped. (oh yeah also the layer thing is in objects)

Re: Worldmap editor renders path tiles in black foreground

PostPosted: 03 May 2022, 23:50
by chomwitt
Thanks!
I followed your instructions and now my worldmap look great!

Re: Worldmap editor renders path tiles in black foreground

PostPosted: 08 May 2022, 22:17
by Z-man
It does! But I think you missed a tile. :| Here, this is a Screenshot what it looks like with the missing tile added

Re: Worldmap editor renders path tiles in black foreground

PostPosted: 10 May 2022, 03:38
by E200
Side note: The tiles being used for the bridge are dock tiles, there are other tiles meant for bridges that are either blue or brown.

Re: Worldmap editor renders path tiles in black foreground

PostPosted: 10 May 2022, 17:42
by Z-man
If That's the case, the progress of Chomwitt's map might look like this:

Re: Worldmap editor renders path tiles in black foreground

PostPosted: 12 Jul 2022, 16:51
by Oliver_Buo
and how u make Tux walk ?

Re: Worldmap editor renders path tiles in black foreground

PostPosted: 13 Jul 2022, 15:14
by Lakshnewaccount
now here to make tux walk we need to make sprite change and just don't use png files here use sprite files here.