Worldmap editor renders path tiles in black foreground

Worldmap editor renders path tiles in black foreground

Postby chomwitt » 02 May 2022, 11:38

As you can see in the shot, trying to put a path tile will hide the ice tiles underneath.
I would except a transparent effect. Is this a missing feature or a bug?
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supertux-world-map-path-transparency-issue-603.png
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Re: Worldmap editor renders path tiles in black foreground

Postby KiyanTheBluePenguin » 02 May 2022, 13:24

Basically what is happening is intended.
What you need to do is add an layer, put it above the snow (in z-pos, just put the snow on 0 and the path on 1), and make sure that the path is solid else tux won't interact with it.
Hopefully this helped. (oh yeah also the layer thing is in objects)
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Re: Worldmap editor renders path tiles in black foreground

Postby chomwitt » 03 May 2022, 23:50

Thanks!
I followed your instructions and now my worldmap look great!
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supertux-world-map-path-transparency-issue-solved.png
supertux-world-map-path-transparency-issue-solved.png (35.91 KiB) Viewed 2197 times
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Re: Worldmap editor renders path tiles in black foreground

Postby Z-man » 08 May 2022, 22:17

It does! But I think you missed a tile. :| Here, this is a Screenshot what it looks like with the missing tile added
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s6.png
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Re: Worldmap editor renders path tiles in black foreground

Postby E200 » 10 May 2022, 03:38

Side note: The tiles being used for the bridge are dock tiles, there are other tiles meant for bridges that are either blue or brown.
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Re: Worldmap editor renders path tiles in black foreground

Postby Z-man » 10 May 2022, 17:42

If That's the case, the progress of Chomwitt's map might look like this:
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s7.png
bridge tiles instead of dock tiles
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Re: Worldmap editor renders path tiles in black foreground

Postby Oliver_Buo » 12 Jul 2022, 16:51

and how u make Tux walk ?
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Re: Worldmap editor renders path tiles in black foreground

Postby Lakshnewaccount » 13 Jul 2022, 15:14

now here to make tux walk we need to make sprite change and just don't use png files here use sprite files here.
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