AWESOME! Tried it out by making an all-water level. Posted the level here:
https://forum.freegamedev.net/viewtopic ... 69&t=14011First my complaints:
- It's weird how Tux suddenly turns around when the swim angle changes. The graphics really could be better. I do like this side view though, the swimming IS very penguin-like - just the angle flipping is odd. I wonder if swimming up/down should rather view Tux from behind (and look symmetrical), so that right...up...left becomes a smooth transition without any flipping.
- Swimming and jumping behaves weird at times. E.g. when walking, it's very hard to get to a state where you're almost at ground level but swimming sideways.
Then my praise:
- Plays really well. Easy to control.
- I love the accelerate-by-jump-button feature. Gives it an unique touch. Speed maybe should be limited more, but in general this is great.
- I love even more that fast-swimming can activate blocks in any direction. PLEASE KEEP! Gives small Tux buttstomp-like abilities.
Suggestions for further enhancement:
- Would be cool if there were a more direct way to make an all-water level than having a solid tilemap filled entirely with water tiles. Would also be nice to have water backgrounds, with animated fish on them or the like.
- Can we have a 3/4 time signature (waltz) music track for water level usage? I kinda like the general sound of antarctic/jewels.ogg for water level usage, but I guess an unique composition with a similar feel and waltz-like would go a lot better.