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SuperTux 0.6.1 released

PostPosted: 15 Dec 2019, 21:51
by Tobbi
The SuperTux team is excited to announce the availability of the bugfix release 0.6.1 after one year of development.

Changes:
Rework of the first 3 Bonus Worlds
Added 3 new bonus worlds to the core game
Improvements to the story mode
Addition of Ghost Forest to the Story Mode
New Backgrounds and Music by BlasterMaster
Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox
New enemy: The Ghoul
Fixes and optimizations (Fixing buggy controls, game speed, etc.)
Level Editor Improvements, Fixes and Optimisations
Revamp of the Credits Menu
Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another
Trampolines as bonus block contents no longer hurt Tux
An issue causing music not to get saved in the level editor was fixed


If you’d like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don’t get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.

A big thanks to all of our translators who worked very hard to translate the new strings in time.

Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage) are available on the Downloads page, or via GitHub.

https://github.com/SuperTux/supertux/releases/tag/v0.6.1

Re: SuperTux 0.6.1 released

PostPosted: 16 Dec 2019, 12:39
by KiyanTheBluePenguin
Cool!
One Question,
Does the Ghoul Appear Mainly In The Ghost Forest,
And Is It Meant To Be Placed In The Ghost Forest?

Re: SuperTux 0.6.1 released

PostPosted: 16 Dec 2019, 14:11
by GunChleoc
All the "external" folders in the tar.gz are empty. CMake configures fine though if you clone the repo, get the submodules and then copy the over.

Re: SuperTux 0.6.1 released

PostPosted: 16 Dec 2019, 15:47
by Serano
KiyanTheBluePenguin {l Wrote}:Cool!
One Question,
Does the Ghoul Appear Mainly In The Ghost Forest,
And Is It Meant To Be Placed In The Ghost Forest?


He is meant to be a sort of ghost, which appears in haunted places, like the ghost forest, yes. But nothing stops you from doing otherwise. ;)

Re: SuperTux 0.6.1 released

PostPosted: 17 Dec 2019, 10:56
by Adharsh
Forest sector of bonus island 3 contains some ice levels. please remove them or replace the snow tiles with that of the forest

Re: SuperTux 0.6.1 released

PostPosted: 17 Dec 2019, 14:09
by KiyanTheBluePenguin
Serano {l Wrote}:
KiyanTheBluePenguin {l Wrote}:Cool!
One Question,
Does the Ghoul Appear Mainly In The Ghost Forest,
And Is It Meant To Be Placed In The Ghost Forest?


He is meant to be a sort of ghost, which appears in haunted places, like the ghost forest, yes. But nothing stops you from doing otherwise. ;)


Thanks!

Re: SuperTux 0.6.1 released

PostPosted: 17 Dec 2019, 14:46
by Maximiliano Fonseca
I loved the new version of SuperTux

But can this version be playable on Android?

Re: SuperTux 0.6.1 released

PostPosted: 18 Dec 2019, 16:12
by Nickerson Romero
nice SuperTux v0.6.1

Re: SuperTux 0.6.1 released

PostPosted: 27 Dec 2019, 17:53
by Random Paradox
Nice!

Re: SuperTux 0.6.1 released

PostPosted: 28 Dec 2019, 14:05
by Alzter
Maximiliano Fonseca {l Wrote}:I loved the new version of SuperTux

But can this version be playable on Android?


Not really, Android SuperTux seems to be stuck on 0.6

Re: SuperTux 0.6.1 released

PostPosted: 07 Jan 2020, 20:18
by masterrobin93
In the changelog I can see, that 3 bonus worlds are added to the core game. But truly there are only 4 Bonus Islands and only 2 worlds in the main game, so will you add them in the neyt version?

Re: SuperTux 0.6.1 released

PostPosted: 07 Jan 2020, 22:23
by WeLuvGoatz
The 3 New Bonus Worlds refer to Bonus Island IV, the Community Island and the Christmas Special. So, no, they won't be added in the next version.