SuperTux 0.6.1 released

SuperTux 0.6.1 released

Postby Tobbi » 15 Dec 2019, 21:51

The SuperTux team is excited to announce the availability of the bugfix release 0.6.1 after one year of development.

Changes:
Rework of the first 3 Bonus Worlds
Added 3 new bonus worlds to the core game
Improvements to the story mode
Addition of Ghost Forest to the Story Mode
New Backgrounds and Music by BlasterMaster
Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox
New enemy: The Ghoul
Fixes and optimizations (Fixing buggy controls, game speed, etc.)
Level Editor Improvements, Fixes and Optimisations
Revamp of the Credits Menu
Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another
Trampolines as bonus block contents no longer hurt Tux
An issue causing music not to get saved in the level editor was fixed


If you’d like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don’t get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.

A big thanks to all of our translators who worked very hard to translate the new strings in time.

Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage) are available on the Downloads page, or via GitHub.

https://github.com/SuperTux/supertux/releases/tag/v0.6.1
SuperTux developer.
User avatar
Tobbi
 
Posts: 343
Joined: 12 Oct 2013, 13:08

Re: SuperTux 0.6.1 released

Postby KiyanTheBluePenguin » 16 Dec 2019, 12:39

Cool!
One Question,
Does the Ghoul Appear Mainly In The Ghost Forest,
And Is It Meant To Be Placed In The Ghost Forest?
User avatar
KiyanTheBluePenguin
 
Posts: 16
Joined: 15 Dec 2019, 15:15

Re: SuperTux 0.6.1 released

Postby GunChleoc » 16 Dec 2019, 14:11

All the "external" folders in the tar.gz are empty. CMake configures fine though if you clone the repo, get the submodules and then copy the over.
User avatar
GunChleoc
 
Posts: 452
Joined: 20 Sep 2012, 22:45

Re: SuperTux 0.6.1 released

Postby Serano » 16 Dec 2019, 15:47

KiyanTheBluePenguin {l Wrote}:Cool!
One Question,
Does the Ghoul Appear Mainly In The Ghost Forest,
And Is It Meant To Be Placed In The Ghost Forest?


He is meant to be a sort of ghost, which appears in haunted places, like the ghost forest, yes. But nothing stops you from doing otherwise. ;)
SuperTux Team Member
User avatar
Serano
 
Posts: 187
Joined: 21 Sep 2014, 08:17

Re: SuperTux 0.6.1 released

Postby Adharsh » 17 Dec 2019, 10:56

Forest sector of bonus island 3 contains some ice levels. please remove them or replace the snow tiles with that of the forest
Adharsh
 
Posts: 23
Joined: 12 Jun 2018, 10:54

Re: SuperTux 0.6.1 released

Postby KiyanTheBluePenguin » 17 Dec 2019, 14:09

Serano {l Wrote}:
KiyanTheBluePenguin {l Wrote}:Cool!
One Question,
Does the Ghoul Appear Mainly In The Ghost Forest,
And Is It Meant To Be Placed In The Ghost Forest?


He is meant to be a sort of ghost, which appears in haunted places, like the ghost forest, yes. But nothing stops you from doing otherwise. ;)


Thanks!
User avatar
KiyanTheBluePenguin
 
Posts: 16
Joined: 15 Dec 2019, 15:15

Re: SuperTux 0.6.1 released

Postby Maximiliano Fonseca » 17 Dec 2019, 14:46

I loved the new version of SuperTux

But can this version be playable on Android?
User avatar
Maximiliano Fonseca
 
Posts: 40
Joined: 29 Apr 2019, 02:35

Re: SuperTux 0.6.1 released

Postby Nickerson Romero » 18 Dec 2019, 16:12

nice SuperTux v0.6.1
User avatar
Nickerson Romero
 
Posts: 16
Joined: 06 Oct 2019, 19:41

Re: SuperTux 0.6.1 released

Postby Random Paradox » 27 Dec 2019, 17:53

Nice!
{l Code}: {l Select All Code}
import random
class Rami:
  """This is Rami, also known by his nickname, Random Paradox."""
  def is_awake():
    return bool(random.getrandbits(1))
  if is_awake() == true:
    print("Hello.")
  else:
    print("zZzZ")
Random Paradox
 
Posts: 36
Joined: 07 Jan 2019, 02:54
Location: The earth (duh)

Re: SuperTux 0.6.1 released

Postby Alzter » 28 Dec 2019, 14:05

Maximiliano Fonseca {l Wrote}:I loved the new version of SuperTux

But can this version be playable on Android?


Not really, Android SuperTux seems to be stuck on 0.6
SuperTux art contributor, nitpicker
User avatar
Alzter
 
Posts: 310
Joined: 01 Apr 2016, 10:18

Re: SuperTux 0.6.1 released

Postby masterrobin93 » 07 Jan 2020, 20:18

In the changelog I can see, that 3 bonus worlds are added to the core game. But truly there are only 4 Bonus Islands and only 2 worlds in the main game, so will you add them in the neyt version?
masterrobin93
 
Posts: 2
Joined: 19 Nov 2018, 12:15

Re: SuperTux 0.6.1 released

Postby WeLuvGoatz » 07 Jan 2020, 22:23

The 3 New Bonus Worlds refer to Bonus Island IV, the Community Island and the Christmas Special. So, no, they won't be added in the next version.
Disclaimer: I don't actually love goats (that much, mind). :P
User avatar
WeLuvGoatz
 
Posts: 221
Joined: 23 May 2018, 19:15

Who is online

Users browsing this forum: No registered users and 1 guest