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Thoughts On New Nightly Build

PostPosted: 01 Nov 2019, 03:01
by E200
I recently downloaded the nightly build v0.6.0-889-g21a115be4-win64.
I played both worlds of the story mode.
The ghost forests level had been added.
Still quite laggy, but beder than it had been for the stable version of 0.6.0.
There was a rendering problem when vsync was set to adaptive.

I would have liked a few more ghost forest levels.
The level The Forest Is Rotting had couple of cheep crush deaths.
Nolok's Tower of Power should have more power-ups.
The ghost tree should be learned about sooner, and have a true fight with it.
Other than these minor problems the ghost forest was very good.
I liked the ghostified throwback to an older forest level.

Re: Thoughts On New Nightly Build

PostPosted: 01 Nov 2019, 08:56
by Serano
Thanks for your feedback. As of now, the Tower-Level might be reworked/replaced with the version of weluvgoatz, since I'm not entirely satisfied with my version of it. The ghosttree-level is a placeholder, too, since it's not entirely clear how it should be fought. As of now, it's incredibly hard to see his roots and if you manage to throw an lantern at him, he dies.

Re: Thoughts On New Nightly Build

PostPosted: 01 Nov 2019, 15:49
by E200
The ghost tree dies when it's sucking in the wisps and you feed it a lantern that's not the same color of wisp being sucked in.

Re: Thoughts On New Nightly Build

PostPosted: 05 Nov 2019, 01:42
by E200
I just found a major bug while playing Light & Lava on the Desert World addon:
Moving tile maps that make light don't do so around the tiles, but instead at the top of the level.
This made Light & Lava unbeatable.