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[Thread] SuperTux Q&A

PostPosted: 15 Oct 2019, 16:07
by WeLuvGoatz
Use this thread to ask questions about SuperTux (like the story, setting, game logic, etc.) and maybe someone will reply.

Example Question: Where are the humans in SuperTux?

Possible Answer: Humans don't exist in the game.

Etc., ask questions! Happy asking!

Re: [Thread] SuperTux Q&A

PostPosted: 15 Oct 2019, 21:20
by Serano
Is this for funny or serious questions?

Re: [Thread] SuperTux Q&A

PostPosted: 16 Oct 2019, 03:24
by WeLuvGoatz
Preferably serious, I don't understand what you mean by "funny" questions.

Re: [Thread] SuperTux Q&A

PostPosted: 16 Oct 2019, 09:20
by Serano
WeLuvGoatz {l Wrote}:I don't understand what you mean by "funny" questions.


The opposite of serious. ;)

Re: [Thread] SuperTux Q&A

PostPosted: 22 Nov 2019, 22:58
by Tobbi
What is the air speed velocity of an unladen penguin?

Re: [Thread] SuperTux Q&A

PostPosted: 26 Nov 2019, 20:00
by E200
What is the Tropical Island going to be like?

Re: [Thread] SuperTux Q&A

PostPosted: 27 Nov 2019, 04:34
by Wuzzy
How do I load the Story Mode worlds into the level editor?

Re: [Thread] SuperTux Q&A

PostPosted: 27 Nov 2019, 18:49
by DevonST
How do I load the Story Mode worlds into the level editor?

Set hide-from-contribs in the world’s info file to #f

This works on my Linux system with SuperTux 0.6.0:
{l Code}: {l Select All Code}
cd ~/.local/share/supertux2/levels
mkdir world1 world2
cp /usr/share/games/supertux2/levels/world1/info world1/
cp /usr/share/games/supertux2/levels/world2/info world2/
sed -i 's|\(hide-from-contribs\) #t|\1 #f|' world1/info world2/info

Re: [Thread] SuperTux Q&A

PostPosted: 28 Nov 2019, 04:29
by Wuzzy
Ah, thanks.

Re: [Thread] SuperTux Q&A

PostPosted: 01 Feb 2020, 12:40
by Alzter
E200 {l Wrote}:What is the Tropical Island going to be like?

As far as I know there's no definite plan in place but the consensus seems to be:
  • Beach levels.
  • Underwater portions of levels with new swimming mechanics.
  • New enemies, tilesets, music, backgrounds, like every other world.

So basically it's "let's add new things" but nobody seems to have made/concepted said new things. I might as well give it a shot, so here's some of my own W3 ideas.

  • Crab enemy - scuttles back and forth and pinches Tux if he's near him, can't defend itself from the top though.
    (Can we please break out of the habit of just making the new enemy "walking sand")

    SuperTuxCrab.png

  • Unisolid Palm Trees that Tux can walk on, possibly have an animation for the leaves bouncing under his weight as he walks over them.
    (I'd like the same thing to be done for new forest trees but we'll see)

    TuxPalmTree.png

What do you think?

Re: [Thread] SuperTux Q&A

PostPosted: 02 Feb 2020, 09:52
by DevonST
Great concepts! It feels weird though that you can squash the crab from above when it’s holding its pincers as in your drawing. The crab should need some time to pull back its pincer after a pinch. This would be your chance to jump on top of it without taking damage.

Re: [Thread] SuperTux Q&A

PostPosted: 06 Feb 2020, 07:25
by manuel
Shouldn't the crabs shell be robust enough, so Tux cannot squish the crab by jumping on it?

Re: [Thread] SuperTux Q&A

PostPosted: 06 Feb 2020, 16:36
by E200
I have my own ideas for the world. The first few levels would be on the beach, it would transition to a tropical forest in which Tux finds industrial buildings later on, then for the last levels on/in a volcano (with more industrialization).

Re: [Thread] SuperTux Q&A

PostPosted: 06 Feb 2020, 18:53
by SuperTux20
How about being able to stand on top of the crab without taking damage? It'll move faster, turning around at random trying to shake you off, and it would move out of its normal back-and-forth pattern potentially taking you closer to the end of the level. Tux wouldn't take damage because the crab's claws can't bend to reach the top of its own head. The crab would still be killable with fireballs, etc.

Re: [Thread] SuperTux Q&A

PostPosted: 07 Feb 2020, 00:08
by Busybody43
a buttjump should either flip it over, so you can kill it with a normal stomp, it should die from a buttjump instantly, or it's immune and just slows down from a buttjump...

Re: [Thread] SuperTux Q&A

PostPosted: 07 Feb 2020, 00:09
by Busybody43
a buttjump should either flip it over, so you can kill it with a normal stomp, it should die from a buttjump instantly, or it's immune and just slows down from a buttjump...

Re: [Thread] SuperTux Q&A

PostPosted: 14 Feb 2020, 10:11
by Alzter
More importantly we (and by we I pretty much mean RustyBox at this point) haven't even finished the Forest world yet... and it still doesn't have any forest related gimmicks like swinging on vines or holdable torches for underground spelunking or whatnot...

Re: [Thread] SuperTux Q&A

PostPosted: 14 Feb 2020, 20:44
by Busybody43
... lanterns exist, altzer... just set the lantern texture to a burning candle!
A swinging vine (and/or a rope ladder, like NSMBWii's 2-4 level) may be a good idea...

Re: [Thread] SuperTux Q&A

PostPosted: 15 Feb 2020, 18:16
by KiyanTheBluePenguin
Is There Going To Be A City Level?

Re: [Thread] SuperTux Q&A

PostPosted: 15 Feb 2020, 22:18
by Busybody43
... One of the addons starts out with a level, and it's called "Life in an Arctic City"

Re: [Thread] SuperTux Q&A

PostPosted: 17 Feb 2020, 18:50
by KiyanTheBluePenguin
Busybody43 {l Wrote}:... One of the addons starts out with a level, and it's called "Life in an Arctic City"


I Know.
Just One in The Story Mode.

Re: [Thread] SuperTux Q&A

PostPosted: 17 Feb 2020, 19:27
by Busybody43
Why not in bonus island? Or Revenge In Redmond?